Shadow Kangaskhan counters
normalNormal-type Male Grunt ยท slot 3Grunt
CP
5,552
Attack
334.1
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
150
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Low Kick / Crunch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 5.567 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 2 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 5.567 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 3 | fireIncinerate fireMind BlownfireOverheat | 5.120 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 4 | groundMud Shot fightingSuperpowergroundEarthquake | 5.114 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSacred Sword | 5.000 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 6 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 4.771 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 7 | bugFury Cutter fightingClose CombatfightingUpper Hand | 4.771 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSacred Sword | 4.286 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 9 | fairyCharm fairyPlay RoughelectricThunder | 4.226 | 100% | 12.0 s 2.0 charged | 76% HP left on average | |
| 10 | fightingLow Kick fightingFlying PressflyingSky Attack | 4.075 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 11 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 3.956 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.640 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 13 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 3.236 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.033 | 100% | 5.0 s 1.0 charged | 67% HP left on average | |
| 15 | grassLeafage fightingSuperpowergrassLeaf Storm | 2.338 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 16 | fightingLow Kick fightingFocus BlastfightingBrick Break | 2.271 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 17 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.240 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 18 | fightingLow Kick fightingClose CombatfightingBrick Break | 2.050 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 19 | fairyGeomancy fightingClose CombatfairyMoonblast | 2.000 | 100% | 7.5 s 2.0 charged | 50% HP left on average | |
| 20 | fairyCharm fightingAura SpherefairyDazzling Gleam | 1.944 | 100% | 8.5 s 2.0 charged | 49% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.