Shadow Stufful counters
normalfightingNormal-type Male Grunt ยท slot 2Grunt
CP
2,904
Attack
258.0
x1.2 Shadow
Defense
112.1
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Take Down / Stomp
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut fightingSacred SwordsteelIron Head | 10.000 | 100% | 4.5 s 1.0 charged | 93% HP left on average | |
| 2 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 8.731 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 3 | dragonDragon Breath dragonDragon ClawghostShadow Force | 8.679 | 100% | 7.0 s 1.0 charged | 88% HP left on average | |
| 4 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 8.444 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingLow Sweep | 7.741 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 6 | fightingCounter fightingClose CombatfireFire Punch | 7.500 | 100% | 5.0 s 0.0 charged | 87% HP left on average | |
| 7 | fireIncinerate fireFire BlastgrassSeed Bomb | 7.208 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 8 | psychicConfusion psychicFuture SightfairyMoonblast | 7.094 | 100% | 6.0 s 0.0 charged | 86% HP left on average | |
| 9 | dragonDragon Breath dragonDragon ClawghostShadow Force | 6.750 | 100% | 7.0 s 1.0 charged | 85% HP left on average | |
| 10 | fireIncinerate fireFire BlastgrassSeed Bomb | 6.625 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 11 | fightingCounter fightingClose CombatfightingLow Sweep | 6.333 | 100% | 5.0 s 0.0 charged | 84% HP left on average | |
| 12 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 6.333 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 13 | psychicPsycho Cut psychicFuture SightsteelIron Head | 6.250 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 14 | fireIncinerate fireFire BlastgrassSeed Bomb | 6.238 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 15 | fireIncinerate fireFire BlastgrassSeed Bomb | 6.042 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 16 | fireEmber fireOverheatelectricWild Charge | 5.778 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.515 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 18 | dragonDragon Breath fireFire BlastdarkBrutal Swing | 5.417 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 19 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 5.067 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 20 | electricSpark steelMagnet BombelectricZap Cannon | 4.929 | 100% | 6.5 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.