Shadow Stufful counters
normalfightingNormal-type Male Grunt ยท slot 2Grunt
CP
2,904
Attack
258.0
x1.2 Shadow
Defense
112.1
x0.83 Shadow
HP
113
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Tackle / Superpower
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut fightingSacred SwordsteelIron Head | 10.000 | 100% | 4.5 s 1.0 charged | 94% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatfightingLow Sweep | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 4 | psychicConfusion psychicFuture SightfairyMoonblast | 9.458 | 100% | 6.0 s 0.0 charged | 89% HP left on average | |
| 5 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 9.458 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 6 | dragonDragon Breath dragonDragon ClawghostShadow Force | 9.346 | 100% | 7.0 s 1.0 charged | 89% HP left on average | |
| 7 | dragonDragon Breath dragonDragon ClawghostShadow Force | 9.346 | 100% | 7.0 s 1.0 charged | 89% HP left on average | |
| 8 | fightingCounter fightingClose CombatfireFire Punch | 9.000 | 100% | 5.0 s 0.0 charged | 89% HP left on average | |
| 9 | ghostShadow Claw dragonDragon PulseghostShadow Force | 8.679 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 10 | fireIncinerate fireFire BlastgrassSeed Bomb | 8.650 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 11 | ghostHex fireBlast BurnfairyDisarming Voice | 8.375 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 12 | fireIncinerate fireFire BlastgrassSeed Bomb | 7.950 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 13 | fireEmber fireOverheatelectricWild Charge | 7.800 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 14 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 7.600 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 15 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 7.600 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 16 | psychicPsycho Cut psychicFuture SightsteelIron Head | 7.292 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 17 | fireIncinerate fireFire BlastgrassSeed Bomb | 7.250 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 18 | groundMud Shot groundEarth PowergroundScorching Sands | 7.208 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 19 | fightingCounter fightingClose CombatfightingLow Sweep | 6.967 | 100% | 5.0 s 0.0 charged | 86% HP left on average | |
| 20 | steelMetal Sound steelHeavy SlamnormalBody Slam | 6.900 | 100% | 5.5 s 1.0 charged | 86% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.