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PoGoBud
Raid Hour · YveltalNext · 1d 3h

Shadow Stufful counters

normalfightingNormal-type Male Grunt · slot 2Grunt
CP
2,904
Attack
258.0
x1.2 Shadow
Defense
112.1
x0.83 Shadow
HP
113

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Take Down / Brick Break

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Stufful
#PokemonMovesPowerWinsTimeResult
1
Doublade
psychicPsycho Cut
fightingSacred SwordsteelIron Head
10.000
100%4.5 s
1.0 charged
90% HP left on average
2
Giratina (Altered)
dragonDragon Breath
dragonDragon ClawghostShadow Force
6.813
100%7.0 s
1.0 charged
85% HP left on average
3
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
6.800
100%4.5 s
1.0 charged
85% HP left on average
4
Aggron
steelMetal Sound
fightingBrick BreaksteelHeavy Slam
6.476
100%5.5 s
1.0 charged
85% HP left on average
5
Annihilape
fightingLow Kick
fightingClose CombatfightingLow Sweep
6.267
100%5.5 s
1.0 charged
84% HP left on average
6
Lunala
psychicConfusion
psychicFuture SightfairyMoonblast
5.667
100%6.0 s
0.0 charged
82% HP left on average
7
Shadow Aggron
steelMetal Sound
fightingBrick BreaksteelHeavy Slam
5.667
100%5.5 s
1.0 charged
82% HP left on average
8
Shadow Giratina (Altered)
dragonDragon Breath
dragonDragon ClawghostShadow Force
5.450
100%7.0 s
1.0 charged
82% HP left on average
9
Shadow Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
5.222
100%5.0 s
0.0 charged
81% HP left on average
10
Necrozma (Dawn Wings)
psychicPsycho Cut
psychicFuture SightsteelIron Head
4.906
100%6.5 s
1.0 charged
80% HP left on average
11
Hisuian Typhlosion
fireEmber
fireOverheatelectricWild Charge
4.667
100%5.5 s
1.0 charged
79% HP left on average
12
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.528
100%5.0 s
1.0 charged
78% HP left on average
13
Marshadow
fightingCounter
fightingClose CombatfireFire Punch
4.500
100%6.0 s
0.0 charged
78% HP left on average
14
Skeledirge
ghostHex
fireBlast BurnfairyDisarming Voice
4.500
100%6.5 s
1.0 charged
78% HP left on average
15
Aurorus
icePowder Snow
iceBlizzardiceWeather Ball (Ice)
4.000
100%5.5 s
1.0 charged
75% HP left on average
16
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.881
100%5.0 s
1.0 charged
74% HP left on average
17
Palossand
groundMud Shot
groundEarth PowergroundScorching Sands
3.875
100%6.5 s
1.0 charged
74% HP left on average
18
Shadow Probopass
electricSpark
steelMagnet BombelectricZap Cannon
3.875
100%7.5 s
1.0 charged
74% HP left on average
19
Hoopa
psychicConfusion
psychicPsychicpsychicPsybeam
3.806
100%6.0 s
0.0 charged
74% HP left on average
20
Dusknoir
ghostHex
fightingDynamic PunchpsychicPsychic
3.714
100%6.5 s
1.0 charged
73% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.