Shadow Starly counters
normalflyingNormal-type Male Grunt ยท slot 2Grunt
CP
1,538
Attack
198.4
x1.2 Shadow
Defense
74.0
x0.83 Shadow
HP
81
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Tackle / Fly
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | iceIce Fang iceIce BurniceBlizzard | 10.000 | 100% | 2.0 s 0.0 charged | 93% HP left on average | |
| 2 | rockRock Throw rockStone EdgerockAncient Power | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 3 | rockRock Throw electricWild ChargerockStone Edge | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 4 | rockRock Throw rockRock SliderockAncient Power | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 5 | rockSmack Down rockStone EdgedarkBrutal Swing | 10.000 | 100% | 3.0 s 0.0 charged | 94% HP left on average | |
| 6 | rockSmack Down rockStone EdgedarkBrutal Swing | 10.000 | 100% | 3.0 s 0.0 charged | 91% HP left on average | |
| 7 | rockSmack Down rockMeteor BeamrockStone Edge | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 8 | rockRock Throw rockRock SlideiceWeather Ball (Ice) | 10.000 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 9 | rockRock Throw rockRock SlidefireWeather Ball (Fire) | 10.000 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 10 | rockRock Throw rockStone EdgeelectricZap Cannon | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 11 | rockRock Throw rockStone EdgeelectricZap Cannon | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 12 | rockSmack Down rockRock WreckerrockStone Edge | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 13 | rockSmack Down rockRock WreckerrockStone Edge | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 14 | rockSmack Down rockMeteor BeamrockRock Slide | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 15 | rockRock Throw rockAncient PowerwaterSurf | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 16 | rockSmack Down rockRock SlidefightingClose Combat | 10.000 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 17 | rockRock Throw rockMeteor BeamiceBlizzard | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 18 | rockRock Throw rockMeteor BeamiceBlizzard | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 19 | iceIce Fang iceAvalancheiceIcy Wind | 10.000 | 100% | 3.0 s 0.0 charged | 91% HP left on average | |
| 20 | rockRock Throw rockPower GemrockRock Slide | 10.000 | 100% | 3.0 s 0.0 charged | 91% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.