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PoGoBud
Raid Hour · YveltalNext · 1d 3h

Shadow Starly counters

normalflyingNormal-type Male Grunt · slot 2Grunt
CP
1,538
Attack
198.4
x1.2 Shadow
Defense
74.0
x0.83 Shadow
HP
81

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Quick Attack / Aerial Ace

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Starly
#PokemonMovesPowerWinsTimeResult
1
Golem
rockRock Throw
rockStone EdgerockAncient Power
10.000
100%3.0 s
0.0 charged
93% HP left on average
2
Shadow Golem
rockRock Throw
rockStone EdgerockAncient Power
10.000
100%3.0 s
0.0 charged
91% HP left on average
3
Alolan Golem
rockRock Throw
electricWild ChargerockStone Edge
10.000
100%3.0 s
0.0 charged
93% HP left on average
4
Omastar
rockRock Throw
rockRock SliderockAncient Power
10.000
100%3.0 s
0.0 charged
92% HP left on average
5
Shadow Omastar
rockRock Throw
rockRock SliderockAncient Power
10.000
100%3.0 s
0.0 charged
92% HP left on average
6
Aerodactyl
rockRock Throw
rockRock SliderockAncient Power
10.000
100%3.0 s
0.0 charged
91% HP left on average
7
Shadow Aerodactyl
rockRock Throw
rockRock SliderockAncient Power
10.000
100%3.0 s
0.0 charged
91% HP left on average
8
Shadow Sudowoodo
rockRock Throw
rockMeteor BeamrockStone Edge
10.000
100%3.0 s
0.0 charged
90% HP left on average
9
Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
10.000
100%3.0 s
0.0 charged
94% HP left on average
10
Shadow Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
10.000
100%3.0 s
0.0 charged
94% HP left on average
11
Shadow Aggron
rockSmack Down
rockMeteor BeamrockStone Edge
10.000
100%3.0 s
0.0 charged
96% HP left on average
12
Shadow Regirock
rockRock Throw
rockStone EdgeelectricZap Cannon
10.000
100%3.0 s
0.0 charged
95% HP left on average
13
Shadow Regice
iceFrost Breath
iceBlizzardelectricThunder
10.000
100%3.0 s
0.0 charged
91% HP left on average
14
Rampardos
rockSmack Down
rockRock SlidedragonOutrage
10.000
100%3.0 s
0.0 charged
91% HP left on average
15
Rhyperior
rockSmack Down
rockRock WreckerrockStone Edge
10.000
100%3.0 s
0.0 charged
94% HP left on average
16
Shadow Rhyperior
rockSmack Down
rockRock WreckerrockStone Edge
10.000
100%3.0 s
0.0 charged
93% HP left on average
17
Hisuian Arcanine
fireFire Fang
electricWild ChargerockRock Slide
10.000
100%4.0 s
0.0 charged
91% HP left on average
18
Shadow Steelix
electricThunder Fang
steelHeavy SlamdarkCrunch
10.000
100%4.0 s
0.0 charged
92% HP left on average
19
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
10.000
100%4.0 s
0.0 charged
90% HP left on average
20
Regirock
rockRock Throw
rockStone EdgeelectricZap Cannon
10.000
100%4.0 s
0.0 charged
93% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.