Shadow Starly counters
normalflyingNormal-type Male Grunt ยท slot 2Grunt
CP
1,538
Attack
198.4
x1.2 Shadow
Defense
74.0
x0.83 Shadow
HP
81
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | iceIce Fang iceIce BurniceBlizzard | 10.000 | 100% | 2.0 s 0.0 charged | 94% HP left on average | |
| 2 | rockSmack Down rockStone EdgedarkBrutal Swing | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 3 | rockSmack Down rockRock WreckerrockStone Edge | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 4 | rockSmack Down rockRock SlidefightingClose Combat | 10.000 | 100% | 3.0 s 0.0 charged | 91% HP left on average | |
| 5 | iceIce Fang iceAvalancheiceIcy Wind | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 6 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 7 | rockRock Throw rockStone EdgeelectricZap Cannon | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 8 | psychicConfusion psychicFuture SightfairyMoonblast | 10.000 | 100% | 4.0 s 0.0 charged | 94% HP left on average | |
| 9 | fightingCounter fightingClose CombatrockRock Slide | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 10 | rockSmack Down steelIron HeadsteelHeavy Slam | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 11 | fightingCounter fightingClose CombaticeIce Punch | 10.000 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 12 | dragonDragon Breath rockAncient PowerdragonDragon Claw | 10.000 | 100% | 5.5 s 0.0 charged | 92% HP left on average | |
| 13 | dragonDragon Breath rockAncient PowerdragonDragon Claw | 10.000 | 100% | 6.0 s 0.0 charged | 92% HP left on average | |
| 14 | dragonDragon Tail dragonDragon PulseghostShadow Force | 10.000 | 100% | 6.0 s 0.0 charged | 91% HP left on average | |
| 15 | rockSmack Down rockMeteor BeamrockRock Slide | 9.870 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 16 | rockRock Throw rockMeteor BeamiceBlizzard | 9.833 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 17 | rockRock Throw rockStone EdgeelectricZap Cannon | 9.759 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 18 | rockSmack Down rockRock WreckerrockStone Edge | 9.667 | 100% | 3.0 s 0.0 charged | 91% HP left on average | |
| 19 | fightingCounter fightingClose CombaticeIce Punch | 9.569 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 20 | rockRock Throw rockRock SliderockAncient Power | 9.481 | 100% | 3.0 s 0.0 charged | 91% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.