Shadow Loudred counters
normalNormal-type Male Grunt ยท slot 2Grunt
CP
2,844
Attack
253.9
x1.2 Shadow
Defense
97.7
x0.83 Shadow
HP
128
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingSuperpowerbugLunge | 9.469 | 100% | 5.0 s 0.0 charged | 89% HP left on average | |
| 2 | flyingPeck fightingAura SpherefairyDazzling Gleam | 9.397 | 100% | 5.5 s 1.1 charged | 91% HP left on average | |
| 3 | fightingCounter fightingClose CombatflyingBrave Bird | 9.079 | 100% | 5.0 s 0.0 charged | 89% HP left on average | |
| 4 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 8.817 | 100% | 5.5 s 1.1 charged | 89% HP left on average | |
| 5 | fightingKarate Chop fightingClose CombatfightingCross Chop | 8.577 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.481 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 7 | fightingCounter fightingClose CombatfightingUpper Hand | 8.395 | 100% | 5.0 s 0.0 charged | 88% HP left on average | |
| 8 | fightingLow Kick fightingFocus BlastfightingBrick Break | 7.962 | 100% | 5.5 s 1.1 charged | 87% HP left on average | |
| 9 | fightingCounter fightingClose CombatfightingDynamic Punch | 7.792 | 100% | 5.0 s 0.0 charged | 86% HP left on average | |
| 10 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 7.667 | 100% | 4.5 s 0.0 charged | 86% HP left on average | |
| 11 | fightingLow Kick fightingFlying PressflyingSky Attack | 7.650 | 100% | 5.5 s 1.1 charged | 87% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.238 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 13 | fightingForce Palm fightingClose CombatfightingSuperpower | 7.143 | 100% | 4.5 s 0.0 charged | 84% HP left on average | |
| 14 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 7.122 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 15 | fightingLow Kick darkDark PulsedarkFoul Play | 7.102 | 100% | 5.5 s 1.1 charged | 84% HP left on average | |
| 16 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 7.101 | 100% | 5.5 s 1.1 charged | 85% HP left on average | |
| 17 | fightingCounter fightingClose CombatfightingDynamic Punch | 6.861 | 100% | 5.0 s 0.0 charged | 84% HP left on average | |
| 18 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 6.853 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 19 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.843 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 20 | normalScratch groundHigh HorsepowernormalSwift | 6.806 | 100% | 5.0 s 1.0 charged | 83% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.