Shadow Loudred counters
normalNormal-type Male Grunt ยท slot 2Grunt
CP
2,844
Attack
253.9
x1.2 Shadow
Defense
97.7
x0.83 Shadow
HP
128
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingSuperpowerbugLunge | 9.469 | 100% | 5.0 s 0.0 charged | 89% HP left on average | |
| 2 | fightingCounter fightingClose CombatflyingBrave Bird | 9.079 | 100% | 5.0 s 0.0 charged | 89% HP left on average | |
| 3 | fightingCounter fightingClose CombatfightingLow Sweep | 8.583 | 100% | 5.0 s 0.0 charged | 89% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatfightingCross Chop | 8.577 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.481 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 6 | fightingCounter fightingClose CombatfightingUpper Hand | 8.395 | 100% | 5.0 s 0.0 charged | 88% HP left on average | |
| 7 | fightingCounter fightingClose CombatrockRock Slide | 8.100 | 100% | 5.0 s 0.0 charged | 88% HP left on average | |
| 8 | fightingCounter fightingDynamic PunchfightingFocus Blast | 7.800 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 9 | fightingCounter fightingClose CombatfightingDynamic Punch | 7.792 | 100% | 5.0 s 0.0 charged | 86% HP left on average | |
| 10 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 7.667 | 100% | 4.5 s 0.0 charged | 86% HP left on average | |
| 11 | fightingCounter fightingFocus BlastpsychicPsystrike | 7.400 | 100% | 4.0 s 0.0 charged | 85% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.238 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 13 | fightingForce Palm fightingClose CombatfightingSuperpower | 7.143 | 100% | 4.5 s 0.0 charged | 84% HP left on average | |
| 14 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 7.122 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 15 | fightingKarate Chop fightingClose CombatfightingCross Chop | 6.975 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 16 | fightingCounter fightingFocus BlastpsychicPsystrike | 6.971 | 100% | 5.0 s 0.0 charged | 84% HP left on average | |
| 17 | fightingCounter fightingClose CombatfightingDynamic Punch | 6.861 | 100% | 5.0 s 0.0 charged | 84% HP left on average | |
| 18 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.843 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 19 | normalScratch groundHigh HorsepowernormalSwift | 6.806 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 20 | normalScratch groundHigh HorsepowernormalSwift | 6.481 | 100% | 5.0 s 1.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.