Shadow Loudred counters
normalNormal-type Male Grunt ยท slot 2Grunt
CP
2,844
Attack
253.9
x1.2 Shadow
Defense
97.7
x0.83 Shadow
HP
128
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Bite / Stomp
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 9.722 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.056 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.056 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.056 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 5 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 8.500 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 7.889 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 7 | fightingKarate Chop fightingClose CombatfightingCross Chop | 6.750 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 8 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 6.704 | 100% | 4.5 s 0.0 charged | 85% HP left on average | |
| 9 | normalScratch groundHigh HorsepowernormalSwift | 5.917 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 10 | fightingCounter fightingClose CombatrockRock Slide | 5.400 | 100% | 5.0 s 0.0 charged | 81% HP left on average | |
| 11 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 5.148 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 12 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 5.148 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 13 | bugFury Cutter grassFrenzy PlantgrassLeaf Blade | 5.037 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 14 | fightingCounter fightingAura SpherefightingFocus Blast | 4.967 | 100% | 5.0 s 0.0 charged | 80% HP left on average | |
| 15 | fightingCounter fightingClose CombatfightingLow Sweep | 4.700 | 100% | 5.0 s 0.0 charged | 79% HP left on average | |
| 16 | psychicPsycho Cut fightingSacred SwordsteelIron Head | 3.813 | 100% | 4.5 s 1.0 charged | 74% HP left on average | |
| 17 | bugFury Cutter grassFrenzy PlantgrassLeaf Blade | 3.778 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 18 | fightingCounter dragonDragon ClawgroundEarthquake | 3.600 | 100% | 5.0 s 0.0 charged | 72% HP left on average | |
| 19 | fightingKarate Chop fightingCross ChopfightingBrick Break | 3.062 | 100% | 4.5 s 1.0 charged | 67% HP left on average | |
| 20 | dragonDragon Breath dragonDragon ClawrockAncient Power | 2.946 | 100% | 7.0 s 2.0 charged | 66% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.