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Shadow Teddiursa counters

normalNormal-type Male Grunt ยท slot 1Grunt
CP
2,853
Attack
268.3
x1.2 Shadow
Defense
110.0
x0.83 Shadow
HP
102

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Scratch / Trailblaze

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Teddiursa
#PokemonMovesPowerWinsTimeResult
1
Marshadow
fightingCounter
fightingClose CombatrockRock Slide
10.000
100%4.0 s
0.0 charged
91% HP left on average
2
Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
10.000
100%5.0 s
0.0 charged
91% HP left on average
3
Doublade
psychicPsycho Cut
fightingSacred SwordsteelIron Head
10.000
100%4.5 s
1.0 charged
94% HP left on average
4
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
9.750
100%4.5 s
1.0 charged
90% HP left on average
5
Shadow Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
8.958
100%4.0 s
0.0 charged
89% HP left on average
6
Gourgeist (Super)
fireIncinerate
fireFire BlastgrassSeed Bomb
8.900
100%5.5 s
1.0 charged
89% HP left on average
7
Gourgeist (Large)
fireIncinerate
fireFire BlastgrassSeed Bomb
8.200
100%5.5 s
1.0 charged
88% HP left on average
8
Hisuian Typhlosion
fireEmber
fireOverheatelectricWild Charge
8.050
100%5.5 s
1.0 charged
88% HP left on average
9
Jellicent
ghostHex
waterSurficeIce Beam
8.040
100%6.5 s
2.0 charged
88% HP left on average
10
Dhelmise
steelMetal Sound
grassPower WhipdarkBrutal Swing
7.850
100%5.5 s
1.0 charged
87% HP left on average
11
Gourgeist (Average)
fireIncinerate
fireFire BlastgrassSeed Bomb
7.450
100%5.5 s
1.0 charged
87% HP left on average
12
Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
7.444
100%5.0 s
1.0 charged
87% HP left on average
13
Palossand
groundSand Attack
groundEarth PowergroundSand Tomb
7.120
100%6.5 s
2.0 charged
86% HP left on average
14
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.963
100%5.0 s
1.0 charged
86% HP left on average
15
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.963
100%5.0 s
1.0 charged
86% HP left on average
16
Gourgeist (Small)
fireIncinerate
fireFire BlastgrassSeed Bomb
6.750
100%5.5 s
1.0 charged
85% HP left on average
17
Rhyperior
groundMud-Slap
rockRock WreckergroundEarthquake
6.027
100%7.0 s
1.0 charged
83% HP left on average
18
Shadow Palossand
groundMud Shot
groundEarth PowergroundSand Tomb
5.933
100%5.5 s
1.0 charged
83% HP left on average
19
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
5.780
100%5.5 s
1.0 charged
83% HP left on average
20
Shadow Lairon
steelMetal Sound
rockRock SliderockRock Tomb
5.680
100%6.5 s
2.0 charged
82% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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