Shadow Teddiursa counters
normalNormal-type Male Grunt ยท slot 1Grunt
CP
2,853
Attack
268.3
x1.2 Shadow
Defense
110.0
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Scratch / Crunch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatrockRock Slide | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 2 | fightingCounter fightingClose CombatfightingLow Sweep | 10.000 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 3 | psychicPsycho Cut fightingSacred SwordsteelIron Head | 10.000 | 100% | 4.5 s 1.0 charged | 94% HP left on average | |
| 4 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 9.750 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 5 | fightingCounter fightingClose CombatfightingLow Sweep | 8.958 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 6 | fireIncinerate fireFire BlastgrassSeed Bomb | 8.900 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 7 | fireIncinerate fireFire BlastgrassSeed Bomb | 8.200 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 8 | fireEmber fireOverheatelectricWild Charge | 8.050 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 9 | steelMetal Sound grassPower WhipdarkBrutal Swing | 7.850 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 10 | fireIncinerate fireFire BlastgrassSeed Bomb | 7.450 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.963 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.963 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 13 | fireIncinerate fireFire BlastgrassSeed Bomb | 6.750 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 14 | psychicPsywave fightingSuperpowernormalHyper Beam | 5.780 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 15 | normalScratch groundHigh HorsepowernormalSwift | 5.444 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 16 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 5.306 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 17 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 18 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 19 | bugFury Cutter iceTechno Blast (Ice)steelMagnet Bomb | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 20 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.