Shadow Teddiursa counters
normalNormal-type Male Grunt ยท slot 1Grunt
CP
2,853
Attack
268.3
x1.2 Shadow
Defense
110.0
x0.83 Shadow
HP
102
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Lick / Swift
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingRock Smash groundHigh HorsepowernormalSwift | 10.000 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 3 | fightingLow Kick fightingBrick BreakgroundEarthquake | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 4 | psychicPsywave fightingSuperpowernormalHyper Beam | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 5 | psychicPsywave fightingSuperpowernormalHyper Beam | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 6 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 7 | darkBite normalBody SlamdarkCrunch | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 8 | normalQuick Attack normalHyper BeampsychicPsyshock | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 9 | fightingCounter normalHyper BeampoisonGunk Shot | 10.000 | 100% | 7.0 s 1.0 charged | 93% HP left on average | |
| 10 | dragonDragon Tail normalBody SlamgroundDrill Run | 9.480 | 100% | 6.5 s 2.0 charged | 89% HP left on average | |
| 11 | steelMetal Claw fightingClose CombatnormalSwift | 9.300 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 12 | groundMud-Slap normalBody SlamgrassTrailblaze | 8.920 | 100% | 6.5 s 2.0 charged | 89% HP left on average | |
| 13 | flyingPeck flyingBeak BlastflyingDrill Peck | 8.600 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 14 | normalTake Down normalBody SlamgrassTrailblaze | 8.600 | 100% | 7.0 s 1.0 charged | 88% HP left on average | |
| 15 | rockRollout normalHyper BeamnormalBody Slam | 8.600 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 16 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 8.489 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 17 | normalScratch normalHyper BeamfightingLow Sweep | 8.200 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 18 | normalYawn normalHyper BeamnormalBody Slam | 8.097 | 100% | 9.0 s 2.0 charged | 88% HP left on average | |
| 19 | normalYawn normalHyper BeamnormalBody Slam | 8.097 | 100% | 9.0 s 2.0 charged | 88% HP left on average | |
| 20 | fightingKarate Chop fightingClose CombatdarkNight Slash | 8.083 | 100% | 4.5 s 1.0 charged | 88% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.