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Shadow Teddiursa counters

normalNormal-type Male Grunt ยท slot 1Grunt
CP
2,853
Attack
268.3
x1.2 Shadow
Defense
110.0
x0.83 Shadow
HP
102

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Lick / Swift

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Teddiursa
#PokemonMovesPowerWinsTimeResult
1
Shadow Ursaluna
fightingRock Smash
groundHigh HorsepowernormalSwift
10.000
100%6.0 s
0.0 charged
90% HP left on average
2
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
10.000
100%5.0 s
1.0 charged
93% HP left on average
3
Kangaskhan
fightingLow Kick
fightingBrick BreakgroundEarthquake
10.000
100%5.5 s
1.0 charged
90% HP left on average
4
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
10.000
100%5.5 s
1.0 charged
93% HP left on average
5
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
10.000
100%5.5 s
1.0 charged
93% HP left on average
6
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
10.000
100%5.5 s
1.0 charged
91% HP left on average
7
Greedent
darkBite
normalBody SlamdarkCrunch
10.000
100%5.5 s
1.0 charged
91% HP left on average
8
Meloetta (Aria)
normalQuick Attack
normalHyper BeampsychicPsyshock
10.000
100%5.5 s
1.0 charged
90% HP left on average
9
Obstagoon
fightingCounter
normalHyper BeampoisonGunk Shot
10.000
100%7.0 s
1.0 charged
93% HP left on average
10
Dudunsparce
dragonDragon Tail
normalBody SlamgroundDrill Run
9.480
100%6.5 s
2.0 charged
89% HP left on average
11
Ursaring
steelMetal Claw
fightingClose CombatnormalSwift
9.300
100%5.5 s
1.0 charged
89% HP left on average
12
Oinkologne (Female)
groundMud-Slap
normalBody SlamgrassTrailblaze
8.920
100%6.5 s
2.0 charged
89% HP left on average
13
Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
8.600
100%5.5 s
1.0 charged
88% HP left on average
14
Oinkologne
normalTake Down
normalBody SlamgrassTrailblaze
8.600
100%7.0 s
1.0 charged
88% HP left on average
15
Lickilicky
rockRollout
normalHyper BeamnormalBody Slam
8.600
100%6.5 s
2.0 charged
88% HP left on average
16
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkBrutal Swing
8.489
100%5.0 s
1.0 charged
88% HP left on average
17
Ambipom
normalScratch
normalHyper BeamfightingLow Sweep
8.200
100%5.5 s
1.0 charged
88% HP left on average
18
Slaking
normalYawn
normalHyper BeamnormalBody Slam
8.097
100%9.0 s
2.0 charged
88% HP left on average
19
Shadow Slaking
normalYawn
normalHyper BeamnormalBody Slam
8.097
100%9.0 s
2.0 charged
88% HP left on average
20
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
8.083
100%4.5 s
1.0 charged
88% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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