Shadow Teddiursa counters
normalNormal-type Male Grunt ยท slot 1Grunt
CP
2,853
Attack
268.3
x1.2 Shadow
Defense
110.0
x0.83 Shadow
HP
102
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 8.276 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 2 | dragonDragon Breath dragonDragon ClawrockAncient Power | 6.008 | 100% | 6.6 s 1.6 charged | 78% HP left on average | |
| 3 | fightingCounter fightingClose CombatfightingLow Sweep | 5.987 | 100% | 4.0 s 0.0 charged | 79% HP left on average | |
| 4 | fireIncinerate fireFire BlastgrassSeed Bomb | 5.858 | 100% | 5.6 s 1.2 charged | 77% HP left on average | |
| 5 | fightingDouble Kick fightingSacred SwordsteelIron Head | 5.850 | 100% | 5.0 s 1.2 charged | 83% HP left on average | |
| 6 | fightingDouble Kick fightingSacred SwordrockRock Slide | 5.850 | 100% | 5.0 s 1.2 charged | 83% HP left on average | |
| 7 | dragonDragon Breath dragonDragon ClawrockAncient Power | 5.734 | 100% | 6.6 s 1.4 charged | 76% HP left on average | |
| 8 | psychicPsycho Cut fightingSacred SwordsteelIron Head | 5.667 | 100% | 4.5 s 1.0 charged | 76% HP left on average | |
| 9 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 5.439 | 100% | 5.6 s 1.2 charged | 69% HP left on average | |
| 10 | fireIncinerate fireFire BlastgrassSeed Bomb | 5.384 | 100% | 5.6 s 1.2 charged | 75% HP left on average | |
| 11 | ghostHex waterSurficeIce Beam | 5.229 | 100% | 6.6 s 1.4 charged | 72% HP left on average | |
| 12 | fireEmber fireHeat WavefireFlamethrower | 5.194 | 100% | 5.6 s 1.2 charged | 72% HP left on average | |
| 13 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 5.127 | 100% | 6.6 s 1.6 charged | 79% HP left on average | |
| 14 | ghostShadow Claw dragonDragon PulseghostShadow Force | 5.119 | 100% | 7.7 s 1.4 charged | 72% HP left on average | |
| 15 | fireEmber fireOverheatelectricWild Charge | 5.096 | 100% | 5.6 s 1.2 charged | 71% HP left on average | |
| 16 | steelMetal Sound grassPower WhipdarkBrutal Swing | 4.966 | 100% | 5.6 s 1.2 charged | 71% HP left on average | |
| 17 | fireIncinerate fireFire BlastgrassSeed Bomb | 4.910 | 100% | 5.6 s 1.2 charged | 73% HP left on average | |
| 18 | darkBite fireBlast BurnfireTorch Song | 4.840 | 100% | 6.6 s 1.4 charged | 70% HP left on average | |
| 19 | waterWater Gun waterHydro PumpwaterAqua Tail | 4.757 | 100% | 6.6 s 1.6 charged | 78% HP left on average | |
| 20 | groundSand Attack groundEarth PowergroundSand Tomb | 4.639 | 100% | 6.6 s 1.4 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.