Shadow Teddiursa counters
normalNormal-type Male Grunt ยท slot 1Grunt
CP
2,853
Attack
268.3
x1.2 Shadow
Defense
110.0
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Scratch / Cross Chop
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingLow Sweep | 8.708 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 2 | dragonDragon Breath dragonDragon ClawrockAncient Power | 5.400 | 100% | 7.0 s 2.0 charged | 81% HP left on average | |
| 3 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 5.303 | 100% | 6.0 s 2.0 charged | 81% HP left on average | |
| 4 | dragonDragon Breath dragonDragon ClawrockAncient Power | 4.860 | 100% | 7.0 s 2.0 charged | 79% HP left on average | |
| 5 | psychicConfusion psychicFuture SightfairyMoonblast | 4.830 | 100% | 8.5 s 1.0 charged | 79% HP left on average | |
| 6 | ghostHex fairyPlay RoughelectricThunder | 4.679 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 7 | ghostShadow Claw dragonDragon PulseghostShadow Force | 4.500 | 100% | 8.0 s 2.0 charged | 78% HP left on average | |
| 8 | fightingCounter fightingClose CombatfightingLow Sweep | 4.447 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 9 | fightingForce Palm fightingClose CombatfightingAura Sphere | 4.222 | 100% | 4.5 s 0.0 charged | 76% HP left on average | |
| 10 | fightingCounter fightingClose CombatrockRock Slide | 4.000 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 11 | darkBite fireBlast BurnfireTorch Song | 3.941 | 100% | 7.0 s 2.0 charged | 75% HP left on average | |
| 12 | fireIncinerate fireFire BlastgrassSeed Bomb | 3.932 | 100% | 6.0 s 2.0 charged | 75% HP left on average | |
| 13 | fightingCounter fightingFocus BlastpsychicPsystrike | 3.875 | 100% | 4.0 s 0.0 charged | 74% HP left on average | |
| 14 | ghostHex waterSurficeIce Beam | 3.824 | 100% | 7.0 s 2.0 charged | 74% HP left on average | |
| 15 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 3.741 | 100% | 4.5 s 0.0 charged | 73% HP left on average | |
| 16 | fireIncinerate fireFire BlastgrassSeed Bomb | 3.698 | 100% | 6.0 s 2.0 charged | 73% HP left on average | |
| 17 | fightingCounter fightingDynamic PunchfightingFocus Blast | 3.607 | 100% | 4.0 s 0.0 charged | 72% HP left on average | |
| 18 | fireEmber fireHeat WavefireFlamethrower | 3.457 | 100% | 6.0 s 2.0 charged | 71% HP left on average | |
| 19 | groundSand Attack groundEarth PowergroundSand Tomb | 3.392 | 100% | 7.0 s 2.0 charged | 71% HP left on average | |
| 20 | fireIncinerate fireFire BlastgrassSeed Bomb | 3.372 | 100% | 6.0 s 2.0 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.