Shadow Teddiursa counters
normalNormal-type Male Grunt ยท slot 1Grunt
CP
2,853
Attack
268.3
x1.2 Shadow
Defense
110.0
x0.83 Shadow
HP
102
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Scratch / Trailblaze
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatrockRock Slide | 8.100 | 100% | 5.0 s 0.0 charged | 88% HP left on average | |
| 2 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 7.850 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 3 | fireIncinerate fireFire BlastgrassSeed Bomb | 7.750 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 4 | psychicPsycho Cut fightingSacred SwordsteelIron Head | 7.625 | 100% | 4.5 s 1.0 charged | 87% HP left on average | |
| 5 | fireIncinerate fireFire BlastgrassSeed Bomb | 7.150 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 6 | fireEmber fireHeat WavefireFlamethrower | 7.150 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 7 | fireIncinerate fireFire BlastgrassSeed Bomb | 6.500 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 8 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 6.375 | 100% | 4.5 s 1.0 charged | 84% HP left on average | |
| 9 | fightingCounter fightingClose CombatfightingLow Sweep | 6.267 | 100% | 5.0 s 0.0 charged | 84% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingLow Sweep | 6.267 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.037 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 12 | fireIncinerate fireFire BlastgrassSeed Bomb | 5.850 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 13 | darkBite fairyPlay RoughgroundDig | 5.560 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 14 | psychicConfusion psychicPsychicpsychicPsybeam | 5.480 | 100% | 7.0 s 1.0 charged | 82% HP left on average | |
| 15 | ghostShadow Claw grassSeed BombdarkFoul Play | 5.167 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 16 | groundMud Shot groundEarth PowergroundSand Tomb | 5.167 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 17 | steelMetal Sound rockRock SliderockRock Tomb | 4.960 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 18 | psychicPsywave darkDark PulsefairyDazzling Gleam | 4.960 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 19 | ghostHex darkDark PulsepsychicPsychic | 4.960 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 20 | ghostShadow Claw darkDark PulsegrassEnergy Ball | 4.840 | 100% | 6.5 s 2.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.