Shadow Porygon counters
normalNormal-type Male Grunt ยท slot 1Grunt
CP
3,700
Attack
286.8
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
107
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Charge Beam / Solar Beam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 10.000 | 100% | 9.0 s 0.0 charged | 90% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 3 | normalScratch groundHigh HorsepowernormalSwift | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 4 | electricThunder Shock electricWild ChargegrassEnergy Ball | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 5 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 6 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 7 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 9 | normalScratch groundHigh HorsepowernormalSwift | 10.000 | 100% | 5.5 s 1.0 charged | 95% HP left on average | |
| 10 | groundMud-Slap groundEarthquakenormalBody Slam | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 11 | groundMud-Slap groundEarthquakenormalBody Slam | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 12 | groundMud Shot groundEarthquakegroundEarth Power | 10.000 | 100% | 6.5 s 1.0 charged | 96% HP left on average | |
| 13 | groundMud Shot groundEarthquakegroundEarth Power | 10.000 | 100% | 6.5 s 1.0 charged | 94% HP left on average | |
| 14 | groundMud-Slap fightingSuperpowerrockRock Wrecker | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 15 | groundMud-Slap fightingSuperpowerrockRock Wrecker | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 17 | groundMud-Slap groundEarthquakefightingBrick Break | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 18 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average | |
| 19 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 20 | groundMud Shot groundEarth PowergroundBulldoze | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.