Shadow Porygon counters
normalNormal-type Male Grunt ยท slot 1Grunt
CP
3,700
Attack
286.8
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath dragonDragon ClawrockAncient Power | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 2 | dragonDragon Breath dragonDragon ClawrockAncient Power | 10.000 | 100% | 7.0 s 1.0 charged | 92% HP left on average | |
| 3 | ghostShadow Claw dragonDragon PulseghostShadow Force | 9.655 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 4 | groundMud-Slap fightingSuperpowerrockRock Wrecker | 7.876 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 5 | psychicPsywave fightingSuperpowernormalHyper Beam | 7.481 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.312 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 7 | groundMud-Slap fightingSuperpowerrockRock Wrecker | 7.088 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 8 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 6.564 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 6.418 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 6.327 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 11 | dragonDragon Tail groundEarthquakesteelHeavy Slam | 6.262 | 100% | 8.0 s 1.0 charged | 82% HP left on average | |
| 12 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 6.237 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 13 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 6.132 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 14 | icePowder Snow iceAvalancheiceIcicle Spear | 6.094 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 15 | groundMud Shot groundEarthquakegroundEarth Power | 6.080 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 16 | groundMud Shot fightingSuperpowergroundEarthquake | 6.059 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 17 | psychicConfusion fightingAura SpheregrassLeaf Storm | 6.018 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 18 | groundMud Shot groundPrecipice BladesgroundEarthquake | 5.863 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 19 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 5.791 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 20 | groundMud-Slap groundEarthquakenormalBody Slam | 5.658 | 100% | 6.5 s 1.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.