Shadow Porygon counters
normalNormal-type Male Grunt ยท slot 1Grunt
CP
3,700
Attack
286.8
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Quick Attack / Zap Cannon
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | bugFury Cutter fightingSacred SwordsteelIron Head | 10.000 | 100% | 5.0 s 1.0 charged | 94% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatfightingLow Sweep | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingLow Sweep | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 5 | dragonDragon Breath dragonDragon ClawrockAncient Power | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 6 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 7 | ghostHex fightingFocus BlastrockPower Gem | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average | |
| 8 | dragonDragon Breath dragonDragon ClawrockAncient Power | 10.000 | 100% | 7.0 s 1.0 charged | 93% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.100 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.100 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 11 | ghostShadow Claw dragonDragon PulseghostShadow Force | 8.679 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 12 | darkBite fireBlast BurnfireFlamethrower | 8.375 | 100% | 7.0 s 1.0 charged | 88% HP left on average | |
| 13 | fireEmber fireOverheatelectricWild Charge | 7.800 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 14 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 7.567 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 15 | fightingCounter fightingClose CombatrockRock Slide | 7.500 | 100% | 6.0 s 0.0 charged | 87% HP left on average | |
| 16 | darkSucker Punch grassSeed BombdarkFoul Play | 7.208 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 17 | groundMud Shot groundEarth PowergroundScorching Sands | 7.208 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 18 | groundSand Attack groundEarth PowergroundScorching Sands | 7.208 | 100% | 7.0 s 1.0 charged | 86% HP left on average | |
| 19 | psychicConfusion psychicFuture SightfairyMoonblast | 7.094 | 100% | 8.5 s 1.0 charged | 86% HP left on average | |
| 20 | grassLeafage grassFrenzy PlantflyingBrave Bird | 6.792 | 100% | 6.5 s 1.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.