Shadow Hoothoot counters
normalflyingNormal-type Male Grunt ยท slot 1Grunt
CP
1,451
Attack
139.8
x1.2 Shadow
Defense
104.9
x0.83 Shadow
HP
102
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Feint Attack / Sky Attack
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | iceIce Fang iceIce BurniceBlizzard | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 2 | rockSmack Down rockStone EdgedarkBrutal Swing | 10.000 | 100% | 4.5 s 0.0 charged | 94% HP left on average | |
| 3 | rockSmack Down rockStone EdgedarkBrutal Swing | 10.000 | 100% | 4.5 s 0.0 charged | 94% HP left on average | |
| 4 | rockSmack Down rockRock WreckerrockStone Edge | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 5 | rockSmack Down rockRock SlidefightingClose Combat | 10.000 | 100% | 4.5 s 0.0 charged | 93% HP left on average | |
| 6 | rockRock Throw rockStone EdgeelectricZap Cannon | 10.000 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 7 | darkSucker Punch darkDark PulsefightingFocus Blast | 10.000 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 8 | rockRock Throw rockPower GemrockRock Slide | 10.000 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 9 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 10.000 | 100% | 6.5 s 0.0 charged | 90% HP left on average | |
| 10 | darkSucker Punch flyingHurricanedarkDark Pulse | 10.000 | 100% | 7.0 s 0.0 charged | 90% HP left on average | |
| 11 | fightingKarate Chop fightingClose CombatdarkNight Slash | 10.000 | 100% | 4.5 s 1.0 charged | 96% HP left on average | |
| 12 | fightingKarate Chop fightingClose CombatdarkNight Slash | 10.000 | 100% | 4.5 s 1.0 charged | 94% HP left on average | |
| 13 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 10.000 | 100% | 4.5 s 1.0 charged | 93% HP left on average | |
| 14 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 15 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 95% HP left on average | |
| 16 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 17 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 18 | darkBite iceIce PunchdarkDark Pulse | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 19 | flyingPeck rockAncient PowerfightingAura Sphere | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 20 | fightingLow Kick fightingFocus BlastnormalBody Slam | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.