Shadow Venusaur counters
grasspoisonMale Grunt ยท slot 3Grunt
CP
5,863
Attack
363.9
x1.2 Shadow
Defense
208.7
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Vine Whip / Sludge
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 2.145 | 100% | 6.5 s 2.0 charged | 53% HP left on average | |
| 2 | steelMetal Sound fireOverheatpoisonGunk Shot | 2.014 | 100% | 7.5 s 2.0 charged | 50% HP left on average | |
| 3 | iceIce Fang steelBehemoth BashnormalGiga Impact | 1.961 | 100% | 8.5 s 2.0 charged | 49% HP left on average | |
| 4 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.951 | 100% | 9.0 s 2.0 charged | 49% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireMagma Storm | 1.772 | 100% | 6.5 s 2.0 charged | 44% HP left on average | |
| 6 | psychicPsycho Cut psychicFuture SightsteelIron Head | 1.744 | 100% | 6.5 s 2.0 charged | 43% HP left on average | |
| 7 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.739 | 100% | 9.0 s 2.0 charged | 43% HP left on average | |
| 8 | fireFire Spin fireFlamethrowersteelIron Head | 1.729 | 100% | 8.5 s 2.0 charged | 42% HP left on average | |
| 9 | flyingAir Slash steelIron HeadsteelHeavy Slam | 1.710 | 100% | 10.0 s 2.0 charged | 42% HP left on average | |
| 10 | flyingAir Slash flyingSky AttackflyingAir Cutter | 1.686 | 100% | 10.0 s 2.0 charged | 41% HP left on average | |
| 11 | steelBullet Punch steelMeteor MashpsychicPsychic | 1.674 | 100% | 7.5 s 2.0 charged | 40% HP left on average | |
| 12 | ghostAstonish ghostShadow BallrockPower Gem | 1.663 | 100% | 8.5 s 2.0 charged | 40% HP left on average | |
| 13 | psychicConfusion psychicPsychicsteelDoom Desire | 1.651 | 100% | 8.5 s 2.0 charged | 39% HP left on average | |
| 14 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.633 | 100% | 7.5 s 2.0 charged | 39% HP left on average | |
| 15 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 1.606 | 100% | 9.5 s 3.0 charged | 38% HP left on average | |
| 16 | poisonPoison Jab fireFlamethrowerdragonDynamax Cannon | 1.605 | 100% | 7.5 s 2.0 charged | 38% HP left on average | |
| 17 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 1.533 | 100% | 8.0 s 2.0 charged | 35% HP left on average | |
| 18 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 1.533 | 100% | 8.0 s 2.0 charged | 35% HP left on average | |
| 19 | bugFury Cutter iceTechno Blast (Ice)iceIce Beam | 1.533 | 100% | 8.0 s 2.0 charged | 35% HP left on average | |
| 20 | flyingAir Slash flyingSky AttackflyingAir Cutter | 1.410 | 100% | 10.0 s 2.0 charged | 29% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.