Skip to content
PoGoBud

Shadow Blastoise counters

waterMale Grunt ยท slot 3Grunt
CP
5,295
Attack
317.7
x1.2 Shadow
Defense
227.2
x0.83 Shadow
HP
122

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Rollout / Ice Beam

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Blastoise
#PokemonMovesPowerWinsTimeResult
1
Shadow Ursaluna
normalScratch
electricThunder PunchgrassTrailblaze
8.815
100%5.5 s
1.0 charged
89% HP left on average
2
Melmetal
electricThunder Shock
electricThunderboltfightingSuperpower
8.107
100%7.5 s
1.0 charged
88% HP left on average
3
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
7.464
100%6.5 s
1.0 charged
87% HP left on average
4
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
6.964
100%7.5 s
1.0 charged
86% HP left on average
5
Kommo-o
dragonDragon Tail
dragonClanging ScalesfightingClose Combat
6.625
100%6.5 s
1.0 charged
85% HP left on average
6
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.500
100%6.5 s
1.0 charged
85% HP left on average
7
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
6.500
100%6.5 s
1.0 charged
85% HP left on average
8
Marshadow
ghostShadow Claw
fightingClose CombatelectricThunder Punch
6.429
100%6.5 s
1.0 charged
84% HP left on average
9
Chesnaught
grassVine Whip
grassFrenzy PlantgrassSolar Beam
6.357
100%6.5 s
1.0 charged
84% HP left on average
10
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
6.267
100%5.5 s
1.0 charged
84% HP left on average
11
Shadow Gallade
fightingLow Kick
grassLeaf BladefightingClose Combat
6.250
100%5.5 s
1.0 charged
84% HP left on average
12
Shadow Ferrothorn
grassBullet Seed
grassPower WhipelectricThunder
5.643
100%6.5 s
1.0 charged
82% HP left on average
13
Pawmot
electricThunder Shock
electricWild ChargeelectricThunderbolt
5.630
100%5.5 s
1.0 charged
82% HP left on average
14
Shadow Chesnaught
grassVine Whip
grassFrenzy PlantgrassSolar Beam
5.563
100%6.5 s
1.0 charged
82% HP left on average
15
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
5.455
100%5.5 s
1.0 charged
82% HP left on average
16
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.429
100%6.5 s
1.0 charged
82% HP left on average
17
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
5.406
100%7.5 s
1.0 charged
82% HP left on average
18
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
5.370
100%5.5 s
1.0 charged
81% HP left on average
19
Gallade
psychicConfusion
grassLeaf BladefightingClose Combat
5.357
100%6.5 s
1.0 charged
81% HP left on average
20
Eternatus
poisonPoison Jab
dragonDynamax CannondragonDragon Pulse
5.227
100%7.5 s
1.0 charged
81% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Not signed in

Your Pokebox is kept in this browser.

Theme