Shadow Blastoise counters
waterMale Grunt ยท slot 3Grunt
CP
5,295
Attack
317.7
x1.2 Shadow
Defense
227.2
x0.83 Shadow
HP
122
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Rollout / Flash Cannon
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 5.714 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 2 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 5.469 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 3 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.857 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 4 | electricThunder Shock electricWild ChargeelectricThunderbolt | 4.533 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 5 | electricThunder Shock electricWild ChargeelectricThunder | 4.500 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 6 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 4.444 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 7 | poisonPoison Jab fightingClose CombatbugX-Scissor | 4.139 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 8 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.114 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 9 | dragonDragon Breath grassPower WhipdragonDraco Meteor | 4.050 | 100% | 7.0 s 1.0 charged | 75% HP left on average | |
| 10 | electricVolt Switch electricWild ChargegrassSolar Beam | 3.977 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 11 | electricThunder Shock electricWild ChargeelectricThunder | 3.857 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 12 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.778 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 13 | dragonDragon Breath dragonDraco MeteordragonSpacial Rend | 3.725 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 14 | psychicConfusion grassLeaf BladefightingClose Combat | 3.722 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 15 | grassVine Whip grassSolar BeamgrassPower Whip | 3.646 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 16 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.636 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatdarkNight Slash | 3.521 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 18 | electricThunder Shock electricWild ChargeelectricThunder | 3.405 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 19 | ghostShadow Claw fightingClose CombatbugX-Scissor | 3.386 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 20 | electricThunder Shock electricWild ChargesteelGyro Ball | 3.250 | 100% | 6.5 s 1.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.