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PoGoBud

Shadow Blastoise counters

waterMale Grunt ยท slot 3Grunt
CP
5,295
Attack
317.7
x1.2 Shadow
Defense
227.2
x0.83 Shadow
HP
122

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Rollout / Flash Cannon

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Blastoise
#PokemonMovesPowerWinsTimeResult
1
Chesnaught
grassVine Whip
grassFrenzy PlantgrassSolar Beam
5.714
100%6.5 s
1.0 charged
83% HP left on average
2
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
5.469
100%7.5 s
1.0 charged
82% HP left on average
3
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.857
100%6.5 s
1.0 charged
79% HP left on average
4
Pawmot
electricThunder Shock
electricWild ChargeelectricThunderbolt
4.533
100%5.5 s
1.0 charged
78% HP left on average
5
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
4.500
100%5.5 s
1.0 charged
78% HP left on average
6
Shadow Chesnaught
grassVine Whip
grassFrenzy PlantgrassSolar Beam
4.444
100%6.5 s
1.0 charged
78% HP left on average
7
Sneasler
poisonPoison Jab
fightingClose CombatbugX-Scissor
4.139
100%7.5 s
1.0 charged
76% HP left on average
8
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
4.114
100%6.5 s
1.0 charged
76% HP left on average
9
Goodra
dragonDragon Breath
grassPower WhipdragonDraco Meteor
4.050
100%7.0 s
1.0 charged
75% HP left on average
10
Mew
electricVolt Switch
electricWild ChargegrassSolar Beam
3.977
100%6.5 s
1.0 charged
75% HP left on average
11
Shadow Raikou
electricThunder Shock
electricWild ChargeelectricThunder
3.857
100%5.5 s
1.0 charged
74% HP left on average
12
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.778
100%6.5 s
1.0 charged
74% HP left on average
13
Palkia (Origin)
dragonDragon Breath
dragonDraco MeteordragonSpacial Rend
3.725
100%7.5 s
1.0 charged
73% HP left on average
14
Shadow Gallade
psychicConfusion
grassLeaf BladefightingClose Combat
3.722
100%6.5 s
1.0 charged
73% HP left on average
15
Tangrowth
grassVine Whip
grassSolar BeamgrassPower Whip
3.646
100%7.5 s
1.0 charged
73% HP left on average
16
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
3.636
100%6.5 s
1.0 charged
73% HP left on average
17
Shadow Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
3.521
100%6.5 s
1.0 charged
72% HP left on average
18
Electivire
electricThunder Shock
electricWild ChargeelectricThunder
3.405
100%5.5 s
1.0 charged
71% HP left on average
19
Shadow Sneasler
ghostShadow Claw
fightingClose CombatbugX-Scissor
3.386
100%6.5 s
1.0 charged
70% HP left on average
20
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
3.250
100%6.5 s
1.0 charged
69% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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