Shadow Charmeleon counters
fireMale Grunt ยท slot 2Grunt
CP
3,552
Attack
295.0
x1.2 Shadow
Defense
143.9
x0.83 Shadow
HP
100
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 8.725 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 8.104 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 3 | dragonDragon Breath dragonDraco MeteorwaterAqua Tail | 7.531 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.317 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 5 | dragonDragon Tail waterSurfwaterAqua Tail | 6.572 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 6 | normalLock-On rockStone EdgegroundEarthquake | 6.215 | 100% | 6.1 s 1.2 charged | 80% HP left on average | |
| 7 | waterWater Gun waterHydro PumpwaterAqua Tail | 6.192 | 100% | 6.6 s 1.2 charged | 81% HP left on average | |
| 8 | ghostShadow Claw ghostShadow ForcerockAncient Power | 5.759 | 100% | 6.5 s 1.2 charged | 79% HP left on average | |
| 9 | groundMud Shot rockStone EdgewaterAqua Jet | 5.167 | 100% | 5.5 s 1.2 charged | 76% HP left on average | |
| 10 | groundMud-Slap rockStone EdgewaterRazor Shell | 4.918 | 100% | 6.5 s 1.2 charged | 76% HP left on average | |
| 11 | darkSnarl rockRock SlideelectricWild Charge | 4.762 | 100% | 6.5 s 1.2 charged | 76% HP left on average | |
| 12 | rockRock Throw rockMeteor BeamrockStone Edge | 4.638 | 100% | 7.0 s 0.2 charged | 75% HP left on average | |
| 13 | ghostShadow Claw ghostShadow ForcerockAncient Power | 4.617 | 100% | 6.5 s 1.2 charged | 74% HP left on average | |
| 14 | normalQuick Attack psychicPsyshockfightingFocus Blast | 4.609 | 100% | 5.5 s 1.2 charged | 74% HP left on average | |
| 15 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 4.392 | 100% | 6.5 s 1.2 charged | 73% HP left on average | |
| 16 | rockRock Throw rockMeteor BeamrockStone Edge | 4.272 | 100% | 6.0 s 0.2 charged | 73% HP left on average | |
| 17 | poisonAcid rockPower GemrockRock Slide | 4.141 | 100% | 6.5 s 1.2 charged | 72% HP left on average | |
| 18 | rockRock Throw waterHydro PumprockRock Slide | 3.832 | 100% | 6.0 s 0.2 charged | 70% HP left on average | |
| 19 | dragonDragon Tail waterAqua TaildragonDragon Claw | 3.509 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 20 | darkBite groundEarthquakegroundBulldoze | 3.293 | 100% | 7.6 s 1.7 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.