Shadow Squirtle counters
waterMale Grunt ยท slot 1Grunt
CP
2,024
Attack
186.1
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
85
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Tackle / Water Pulse
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw fightingSacred SwordsteelIron Head | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 2 | electricThunder Shock electricThunderboltfightingDynamic Punch | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 4 | ghostAstonish ghostShadow BalldarkBrutal Swing | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 5 | ghostHex ghostShadow BallfightingFocus Blast | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 6 | ghostShadow Claw grassEnergy BallghostShadow Ball | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 7 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 10.000 | 100% | 7.0 s 1.0 charged | 94% HP left on average | |
| 8 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 10.000 | 100% | 7.5 s 1.0 charged | 91% HP left on average | |
| 9 | ghostHex ghostShadow BallghostOminous Wind | 9.958 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 10 | ghostHex grassSeed BombghostPoltergeist | 9.750 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.056 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.056 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 13 | electricSpark electricZap CannonrockRock Slide | 8.857 | 100% | 7.5 s 1.0 charged | 89% HP left on average | |
| 14 | electricSpark electricZap CannonrockRock Slide | 8.857 | 100% | 7.5 s 1.0 charged | 89% HP left on average | |
| 15 | fightingLow Kick darkDark PulsedarkFoul Play | 8.750 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 16 | ghostHex ghostPoltergeistghostShadow Ball | 8.667 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 17 | fireFire Spin grassSolar BeampsychicPsychic Fangs | 8.500 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 18 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 8.385 | 100% | 7.0 s 1.0 charged | 88% HP left on average | |
| 19 | bugFury Cutter rockRock BlastpoisonCross Poison | 7.944 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 20 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 7.786 | 100% | 7.5 s 1.0 charged | 87% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.