Shadow Bulbasaur counters
grasspoisonMale Grunt ยท slot 1Grunt
CP
2,393
Attack
227.2
x1.2 Shadow
Defense
128.5
x0.83 Shadow
HP
86
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Vine Whip / Seed Bomb
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Fang flyingFlyfireFire Blast | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 2 | fireFire Fang fireOverheatfireFusion Flare | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 3 | fireFire Fang fireOverheatfireFusion Flare | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 4 | iceIce Fang iceIce BurniceBlizzard | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 5 | fireFire Spin fireOverheatflyingFly | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 6 | fireFire Spin fireFire BlastfireFlamethrower | 10.000 | 100% | 4.5 s 0.0 charged | 93% HP left on average | |
| 7 | fireFire Spin fireOverheatflyingHurricane | 10.000 | 100% | 4.5 s 0.0 charged | 93% HP left on average | |
| 8 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 10.000 | 100% | 5.0 s 0.0 charged | 92% HP left on average | |
| 9 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 10.000 | 100% | 5.0 s 0.0 charged | 92% HP left on average | |
| 10 | fireFire Fang flyingFlyfireFire Blast | 10.000 | 100% | 5.0 s 0.0 charged | 92% HP left on average | |
| 11 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 10.000 | 100% | 4.5 s 1.0 charged | 91% HP left on average | |
| 12 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 13 | bugFury Cutter steelIron HeaddarkNight Slash | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 14 | fireFire Spin fireOverheatflyingFly | 10.000 | 100% | 6.0 s 1.0 charged | 91% HP left on average | |
| 15 | flyingGust flyingAir CutterpoisonSludge Bomb | 10.000 | 100% | 6.0 s 1.0 charged | 90% HP left on average | |
| 16 | fireFire Spin fireFire BlastfireFlamethrower | 10.000 | 100% | 6.0 s 1.0 charged | 91% HP left on average | |
| 17 | iceIce Fang steelBehemoth BashnormalGiga Impact | 10.000 | 100% | 6.0 s 1.0 charged | 90% HP left on average | |
| 18 | poisonPoison Jab fireFlamethrowerdragonDragon Pulse | 10.000 | 100% | 8.0 s 1.0 charged | 90% HP left on average | |
| 19 | grassVine Whip poisonSludgepoisonSludge Bomb | 10.000 | 100% | 5.5 s 2.0 charged | 90% HP left on average | |
| 20 | flyingAir Slash flyingAerial AcedarkBrutal Swing | 10.000 | 100% | 6.5 s 2.0 charged | 91% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.