Shadow Glalie counters
iceIce-type Female Grunt · slot 3Grunt
CP
4,534
Attack
302.2
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Ice Shard / AvalancheFrost Breath / AvalancheRollout / AvalanchePowder Snow / AvalancheIce Shard / Gyro BallFrost Breath / Gyro BallRollout / Gyro BallPowder Snow / Gyro BallIce Shard / Shadow BallFrost Breath / Shadow BallRollout / Shadow BallPowder Snow / Shadow Ball
Best counters against Powder Snow / Avalanche
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 8.357 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 2 | icePowder Snow fightingSuperpowersteelHeavy Slam | 6.080 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.371 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 4 | psychicPsywave fightingSuperpowernormalHyper Beam | 5.255 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 5 | fireEmber fireHeat WavebugBug Buzz | 5.025 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 6 | fireEmber fireOverheatfireFire Punch | 4.600 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 4.450 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 8 | psychicPsywave fightingSuperpowernormalHyper Beam | 4.129 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 9 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 4.000 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 10 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 3.629 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 11 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.554 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 12 | dragonDragon Breath dragonGlaive RushdragonOutrage | 3.417 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 13 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.300 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 14 | fireIncinerate fireMind BlownfireOverheat | 3.275 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatfightingSacred Sword | 3.080 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 16 | psychicPsywave fightingSuperpowerdarkFoul Play | 3.000 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 17 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.887 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 18 | fireEmber fireHeat WavefireFlame Burst | 2.840 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 19 | fireEmber fireFlame WheelfireFire Blast | 2.822 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 20 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 2.822 | 100% | 5.5 s 1.0 charged | 65% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.