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PoGoBud

Shadow Glalie counters

iceIce-type Female Grunt ยท slot 3Grunt
CP
4,534
Attack
302.2
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
124

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Frost Breath / Gyro Ball

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Glalie
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
7.313
100%4.5 s
1.0 charged
86% HP left on average
2
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
6.143
100%8.0 s
1.0 charged
84% HP left on average
3
Shadow Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
5.933
100%5.5 s
1.0 charged
83% HP left on average
4
Victini
normalQuick Attack
fireV-createfireOverheat
5.743
100%5.5 s
1.0 charged
83% HP left on average
5
Cetitan
icePowder Snow
fightingSuperpowersteelHeavy Slam
5.527
100%5.5 s
1.0 charged
82% HP left on average
6
Lapras
psychicPsywave
waterSparkling AriawaterHydro Pump
5.444
100%10.0 s
1.0 charged
82% HP left on average
7
Hisuian Avalugg
icePowder Snow
rockRock SlidedarkCrunch
5.389
100%6.5 s
1.0 charged
81% HP left on average
8
Shadow Heatran
fireFire Spin
fireFire BlaststeelIron Head
5.371
100%7.5 s
0.0 charged
81% HP left on average
9
Cobalion
steelMetal Claw
fightingClose CombatfightingSacred Sword
5.371
100%5.5 s
1.0 charged
81% HP left on average
10
Heatran
fireFire Spin
fireFire BlaststeelIron Head
5.371
100%8.0 s
1.0 charged
81% HP left on average
11
Shadow Walrein
waterWaterfall
waterWater PulsegroundEarthquake
5.119
100%8.0 s
1.0 charged
80% HP left on average
12
Shadow Lapras
psychicPsywave
waterSparkling AriawaterHydro Pump
5.104
100%9.0 s
1.0 charged
80% HP left on average
13
Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
5.086
100%7.0 s
1.0 charged
80% HP left on average
14
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
4.943
100%7.5 s
1.0 charged
80% HP left on average
15
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
4.786
100%6.5 s
1.0 charged
79% HP left on average
16
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
4.786
100%6.5 s
1.0 charged
79% HP left on average
17
Walrein
waterWaterfall
waterWater PulsegroundEarthquake
4.778
100%10.0 s
1.0 charged
79% HP left on average
18
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.700
100%5.5 s
1.0 charged
79% HP left on average
19
Alolan Sandslash
ghostShadow Claw
steelGyro BallgroundDrill Run
4.686
100%7.5 s
1.0 charged
79% HP left on average
20
Genesect
bugFury Cutter
steelMagnet BombnormalTechno Blast (Normal)
4.514
100%5.5 s
1.0 charged
78% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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