Shadow Froslass counters
iceghostIce-type Female Grunt ยท slot 3Grunt
CP
4,385
Attack
317.7
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.159 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 2 | ghostShadow Claw fightingSuperpowerfightingDrain Punch | 5.726 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 3 | ghostShadow Claw waterAqua JetwaterLiquidation | 4.900 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 4.580 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 5 | ghostShadow Claw darkCrunchwaterHydro Cannon | 4.554 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 4.532 | 100% | 5.0 s 1.0 charged | 72% HP left on average | |
| 7 | ghostShadow Claw steelGyro BalldarkNight Slash | 4.171 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 4.080 | 88% | 6.3 s 1.1 charged | 62% HP left on average | |
| 9 | fireEmber fireHeat WavedarkCrunch | 4.069 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 10 | darkBite darkDark PulsedarkBrutal Swing | 3.978 | 100% | 5.0 s 1.0 charged | 67% HP left on average | |
| 11 | steelBullet Punch darkNight SlashsteelIron Head | 3.971 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 12 | fireEmber fireBlast BurnfireHeat Wave | 3.811 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 13 | ghostShadow Claw waterAqua JetwaterLiquidation | 3.758 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 14 | darkSnarl darkNight SlashsteelIron Head | 3.672 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 15 | ghostShadow Claw darkCrunchwaterHydro Cannon | 3.617 | 100% | 5.5 s 1.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.