Shadow Froslass counters
iceghostIce-type Female Grunt ยท slot 3Grunt
CP
4,385
Attack
317.7
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Crunch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.857 | 100% | 4.5 s 1.0 charged | 87% HP left on average | |
| 2 | ghostShadow Claw steelGyro BalldarkNight Slash | 5.133 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 3 | ghostShadow Claw waterAqua JetwaterLiquidation | 5.133 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 4 | ghostShadow Claw darkCrunchwaterHydro Cannon | 4.800 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 5 | fireEmber fireHeat WavedarkCrunch | 4.200 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 6 | bugFury Cutter steelIron HeaddarkNight Slash | 4.083 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 7 | fireEmber fireBlast BurnfireHeat Wave | 4.060 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 8 | ghostShadow Claw waterAqua JetwaterLiquidation | 3.850 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 9 | ghostShadow Claw darkCrunchwaterHydro Cannon | 3.733 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 10 | steelBullet Punch steelIron HeaddarkNight Slash | 3.675 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 11 | ghostShadow Claw steelIron HeaddarkFoul Play | 3.675 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 12 | fireEmber fireBlast BurnfireHeat Wave | 3.383 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 13 | darkBite darkDark PulsedarkBrutal Swing | 3.250 | 100% | 5.0 s 1.0 charged | 69% HP left on average | |
| 14 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 3.000 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 15 | psychicPsywave rockPower GemwaterAqua Jet | 2.978 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 16 | dragonDragon Breath dragonGlaive RushdragonOutrage | 2.954 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 17 | fireIncinerate fireMind BlownfireOverheat | 2.756 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 18 | fightingLow Kick ghostShadow BallghostRage Fist | 2.707 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 19 | darkSnarl darkNight SlashsteelIron Head | 2.676 | 100% | 5.0 s 1.0 charged | 63% HP left on average | |
| 20 | psychicPsywave darkFoul PlaypsychicPsybeam | 2.600 | 100% | 5.5 s 1.0 charged | 62% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.