Shadow Froslass counters
iceghostIce-type Female Grunt ยท slot 3Grunt
CP
4,385
Attack
317.7
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Hex / Triple Axel
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.731 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 2 | darkBite darkDark PulsedarkBrutal Swing | 7.667 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 7.481 | 100% | 6.0 s 1.0 charged | 87% HP left on average | |
| 4 | ghostShadow Claw darkNight SlashgroundDig | 6.500 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 5 | darkSnarl darkNight SlashsteelIron Head | 6.267 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 6.133 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 7 | darkBite darkDark PulsedarkBrutal Swing | 6.121 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 8 | darkSucker Punch darkNight SlashfairyPlay Rough | 5.630 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 9 | grassLeafage darkNight SlashgrassFrenzy Plant | 5.367 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 10 | darkSnarl darkNight SlashsteelIron Head | 5.222 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 11 | ghostShadow Claw waterAqua JetwaterLiquidation | 4.818 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 12 | dragonDragon Breath dragonGlaive RushdragonOutrage | 4.714 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 13 | fightingLow Kick waterAqua JetwaterHydro Pump | 4.667 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 14 | electricThunder Shock fireHeat WaveelectricZap Cannon | 4.615 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 15 | ghostShadow Claw darkCrunchwaterHydro Cannon | 4.436 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 16 | fireEmber fireHeat WavedarkCrunch | 4.333 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 17 | darkSucker Punch darkDark PulsedarkFoul Play | 4.222 | 100% | 6.0 s 0.0 charged | 76% HP left on average | |
| 18 | ghostShadow Claw waterAqua JetwaterLiquidation | 4.077 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 19 | psychicPsywave darkFoul PlaypsychicPsybeam | 3.889 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 20 | fireEmber fireBlast BurnfireHeat Wave | 3.870 | 100% | 5.5 s 1.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.