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Shadow Aurorus counters

rockiceIce-type Female Grunt ยท slot 3Grunt
CP
6,031
Attack
343.4
x1.2 Shadow
Defense
182.0
x0.83 Shadow
HP
169

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Rock Throw / Weather Ball (Ice)

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aurorus
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.400
100%5.0 s
1.0 charged
89% HP left on average
2
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.875
100%5.0 s
1.0 charged
83% HP left on average
3
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
5.850
100%4.5 s
1.0 charged
83% HP left on average
4
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.700
100%5.0 s
1.0 charged
79% HP left on average
5
Throh
fightingLow Kick
fightingFocus BlastfightingBrick Break
4.200
100%5.5 s
1.0 charged
76% HP left on average
6
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
4.100
100%5.5 s
1.0 charged
76% HP left on average
7
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.089
100%5.5 s
1.0 charged
76% HP left on average
8
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.760
100%5.5 s
1.0 charged
73% HP left on average
9
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
3.722
100%6.5 s
1.0 charged
73% HP left on average
10
Rhyperior
groundMud-Slap
fightingSuperpowerrockRock Wrecker
3.717
100%6.5 s
1.0 charged
73% HP left on average
11
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.554
100%5.5 s
1.0 charged
72% HP left on average
12
Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
3.550
100%7.0 s
1.0 charged
72% HP left on average
13
Snorlax
psychicPsywave
fightingSuperpowersteelHeavy Slam
3.400
100%5.5 s
1.0 charged
71% HP left on average
14
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
3.381
100%6.5 s
1.0 charged
70% HP left on average
15
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
3.345
100%5.5 s
1.0 charged
70% HP left on average
16
Hisuian Decidueye
psychicPsycho Cut
fightingAura SpheregrassEnergy Ball
3.345
100%5.5 s
1.0 charged
70% HP left on average
17
Shadow Throh
fightingLow Kick
fightingFocus BlastfightingBrick Break
3.300
100%5.5 s
1.0 charged
70% HP left on average
18
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
3.236
100%5.5 s
1.0 charged
69% HP left on average
19
Marshadow
ghostShadow Claw
fightingClose CombatrockRock Slide
3.100
100%6.5 s
1.0 charged
68% HP left on average
20
Shadow Rhyperior
groundMud-Slap
fightingSuperpowerrockRock Wrecker
3.097
100%6.5 s
1.0 charged
68% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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