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Shadow Aurorus counters

rockiceIce-type Female Grunt ยท slot 3Grunt
CP
6,031
Attack
343.4
x1.2 Shadow
Defense
182.0
x0.83 Shadow
HP
169

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Frost Breath / Weather Ball (Ice)

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aurorus
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.714
100%5.0 s
1.0 charged
85% HP left on average
2
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
6.500
100%4.5 s
1.0 charged
85% HP left on average
3
Cetitan
icePowder Snow
fightingSuperpowersteelHeavy Slam
4.677
100%5.5 s
1.0 charged
79% HP left on average
4
Shadow Alolan Sandslash
steelMetal Claw
steelGyro BallgroundDrill Run
4.556
100%6.5 s
1.0 charged
78% HP left on average
5
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
4.188
100%6.5 s
1.0 charged
76% HP left on average
6
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.178
100%5.5 s
1.0 charged
76% HP left on average
7
Genesect
bugFury Cutter
steelMagnet BombbugX-Scissor
3.950
100%5.5 s
1.0 charged
75% HP left on average
8
Genesect (Burn)
bugFury Cutter
steelMagnet BombfireTechno Blast (Fire)
3.950
100%5.5 s
1.0 charged
75% HP left on average
9
Genesect (Chill)
bugFury Cutter
steelMagnet BombbugX-Scissor
3.950
100%5.5 s
1.0 charged
75% HP left on average
10
Genesect (Douse)
bugFury Cutter
steelMagnet BombwaterTechno Blast (Water)
3.950
100%5.5 s
1.0 charged
75% HP left on average
11
Genesect (Shock)
bugFury Cutter
steelMagnet BombelectricTechno Blast (Electric)
3.950
100%5.5 s
1.0 charged
75% HP left on average
12
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
3.944
100%6.5 s
1.0 charged
75% HP left on average
13
Golisopod
waterWaterfall
waterAqua JetwaterLiquidation
3.905
100%6.5 s
1.0 charged
74% HP left on average
14
Snorlax
psychicPsywave
fightingSuperpowersteelHeavy Slam
3.853
100%5.5 s
1.0 charged
74% HP left on average
15
Magmortar
fightingKarate Chop
fightingBrick BreakgroundScorching Sands
3.644
100%5.5 s
1.0 charged
73% HP left on average
16
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.615
100%5.0 s
1.0 charged
72% HP left on average
17
Shadow Milotic
waterWaterfall
waterSurfwaterAqua Tail
3.593
100%6.5 s
1.0 charged
72% HP left on average
18
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
3.583
100%6.5 s
1.0 charged
72% HP left on average
19
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
3.560
100%5.5 s
1.0 charged
72% HP left on average
20
Flareon
fireEmber
fightingSuperpowerfireOverheat
3.311
100%5.5 s
1.0 charged
70% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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