Shadow Sealeo counters
icewaterIce-type Female Grunt ยท slot 2Grunt
CP
3,682
Attack
259.1
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Surf
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.850 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 7.333 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.900 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 4 | fireIncinerate psychicPsyshockfireHeat Wave | 5.600 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 5 | bugFury Cutter bugX-ScissorflyingAerial Ace | 5.133 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 6 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 4.967 | 100% | 6.0 s 1.0 charged | 80% HP left on average | |
| 7 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 4.967 | 100% | 6.0 s 1.0 charged | 80% HP left on average | |
| 8 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.967 | 100% | 6.0 s 1.0 charged | 80% HP left on average | |
| 9 | bugFury Cutter steelMagnet BombbugX-Scissor | 4.967 | 100% | 6.0 s 1.0 charged | 80% HP left on average | |
| 10 | psychicPsywave fightingSuperpowernormalHyper Beam | 4.945 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 11 | psychicPsywave fightingSuperpowernormalHyper Beam | 4.185 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 12 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.617 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 13 | electricThunder Shock electricWild ChargesteelGyro Ball | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 14 | dragonDragon Breath dragonGlaive RushdragonOutrage | 3.491 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 3.404 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 16 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.338 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatfightingSacred Sword | 3.222 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 18 | fireIncinerate fireMind BlownfireOverheat | 3.100 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 19 | bugFury Cutter rockRock BlastpoisonCross Poison | 3.080 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 20 | psychicPsywave fightingSuperpowerdarkFoul Play | 3.073 | 100% | 5.5 s 1.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.