Shadow Sealeo counters
icewaterIce-type Female Grunt ยท slot 2Grunt
CP
3,682
Attack
259.1
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
134
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 4.934 | 100% | 5.5 s 1.1 charged | 79% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 4.474 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 3 | psychicPsywave fightingSuperpowernormalHyper Beam | 4.381 | 100% | 5.5 s 1.1 charged | 77% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.350 | 100% | 5.5 s 1.1 charged | 77% HP left on average | |
| 5 | fightingDouble Kick grassTrailblazegroundEarthquake | 4.039 | 100% | 6.5 s 1.3 charged | 75% HP left on average | |
| 6 | dragonDragon Breath dragonDraco MeteordragonSpacial Rend | 3.854 | 100% | 7.6 s 1.5 charged | 70% HP left on average | |
| 7 | dragonDragon Breath dragonGlaive RushdragonOutrage | 3.836 | 100% | 5.5 s 1.1 charged | 73% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowergrassSolar Beam | 3.733 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 9 | dragonDragon Breath fightingAura SphereelectricThunder | 3.625 | 100% | 5.5 s 1.1 charged | 68% HP left on average | |
| 10 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.591 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 11 | grassVine Whip grassLeaf BladerockRock Slide | 3.570 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 12 | rockRollout grassSeed BombdragonOutrage | 3.531 | 50% | 7.6 s 1.3 charged | 42% HP left on average | |
| 13 | ghostShadow Claw electricFusion BoltrockStone Edge | 3.483 | 100% | 6.5 s 1.1 charged | 71% HP left on average | |
| 14 | dragonDragon Breath fightingFocus BlastrockAncient Power | 3.477 | 100% | 6.6 s 1.3 charged | 71% HP left on average | |
| 15 | dragonDragon Breath fightingAura SphereelectricThunder | 3.473 | 100% | 5.5 s 1.1 charged | 65% HP left on average | |
| 16 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 3.473 | 100% | 5.5 s 1.1 charged | 65% HP left on average | |
| 17 | dragonDragon Breath ghostShadow ForcerockAncient Power | 3.400 | 100% | 6.5 s 1.3 charged | 67% HP left on average | |
| 18 | grassMagical Leaf grassLeaf StormfightingAura Sphere | 3.397 | 100% | 6.5 s 1.3 charged | 64% HP left on average | |
| 19 | dragonDragon Breath dragonOutragenormalSwift | 3.395 | 100% | 8.3 s 1.6 charged | 65% HP left on average | |
| 20 | dragonDragon Breath fightingSuperpowerdragonDraco Meteor | 3.394 | 100% | 5.5 s 1.1 charged | 54% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.