Shadow Sealeo counters
icewaterIce-type Female Grunt ยท slot 2Grunt
CP
3,682
Attack
259.1
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
134
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Water Pulse
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 5.829 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 2 | darkBite rockRock SlidedarkCrunch | 5.633 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 3 | fireFire Spin rockStone EdgesteelIron Head | 5.621 | 100% | 8.5 s 2.0 charged | 82% HP left on average | |
| 4 | fireIncinerate fireOverheatgroundEarth Power | 5.138 | 100% | 8.5 s 2.0 charged | 81% HP left on average | |
| 5 | psychicConfusion fightingAura SpheresteelDoom Desire | 4.861 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 6 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 4.861 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 7 | steelMetal Sound steelFlash CannonflyingDrill Peck | 4.697 | 100% | 9.5 s 2.0 charged | 79% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.657 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 9 | psychicPsywave normalSkull BashdragonDragon Pulse | 4.630 | 100% | 10.5 s 2.0 charged | 78% HP left on average | |
| 10 | psychicPsywave normalSkull BashdragonDragon Pulse | 4.630 | 100% | 10.5 s 2.0 charged | 78% HP left on average | |
| 11 | icePowder Snow groundEarthquakewaterWater Pulse | 4.585 | 100% | 9.5 s 2.0 charged | 78% HP left on average | |
| 12 | psychicPsywave fightingSuperpowernormalHyper Beam | 4.582 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.528 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 14 | fireFire Spin rockStone EdgesteelIron Head | 4.528 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 15 | icePowder Snow fightingSuperpowernormalBody Slam | 4.400 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 16 | fireIncinerate rockRock SliderockRock Blast | 4.372 | 100% | 8.5 s 2.0 charged | 77% HP left on average | |
| 17 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 4.361 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 18 | steelSteel Wing steelFlash CannonflyingDrill Peck | 4.306 | 100% | 8.5 s 2.0 charged | 77% HP left on average | |
| 19 | ghostHex fireBlast BurnghostShadow Ball | 4.286 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 20 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 4.194 | 100% | 7.5 s 2.0 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.