Shadow Alolan Ninetales counters
icefairyIce-type Female Grunt ยท slot 2Grunt
CP
4,961
Attack
315.6
x1.2 Shadow
Defense
212.8
x0.83 Shadow
HP
116
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Feint Attack / Dazzling GleamPowder Snow / Dazzling GleamCharm / Dazzling GleamFeint Attack / Ice BeamPowder Snow / Ice BeamCharm / Ice BeamFeint Attack / BlizzardPowder Snow / BlizzardCharm / BlizzardFeint Attack / PsyshockPowder Snow / PsyshockCharm / PsyshockFeint Attack / Weather Ball (Ice)Powder Snow / Weather Ball (Ice)Charm / Weather Ball (Ice)
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.507 | 100% | 4.5 s 1.0 charged | 86% HP left on average | |
| 2 | steelMetal Claw steelBehemoth BashfightingClose Combat | 4.632 | 100% | 7.5 s 1.4 charged | 76% HP left on average | |
| 3 | poisonPoison Jab fightingSecret SwordwaterAqua Jet | 4.331 | 100% | 5.5 s 1.1 charged | 69% HP left on average | |
| 4 | steelMetal Sound steelIron HeaddarkDark Pulse | 4.259 | 100% | 6.5 s 1.2 charged | 73% HP left on average | |
| 5 | fairyFairy Wind steelGigaton HammersteelHeavy Slam | 4.167 | 100% | 6.5 s 1.2 charged | 75% HP left on average | |
| 6 | icePowder Snow rockRock SlideiceBlizzard | 4.024 | 100% | 6.5 s 1.2 charged | 73% HP left on average | |
| 7 | fairyGeomancy fightingClose CombatfairyMoonblast | 3.903 | 100% | 6.5 s 1.2 charged | 71% HP left on average | |
| 8 | fireEmber fireBlast BurnfireHeat Wave | 3.873 | 100% | 5.5 s 1.1 charged | 71% HP left on average | |
| 9 | psychicPsywave steelHeavy SlamnormalHyper Beam | 3.825 | 100% | 7.1 s 1.2 charged | 73% HP left on average | |
| 10 | fightingDouble Kick steelIron HeadrockStone Edge | 3.803 | 100% | 8.2 s 1.5 charged | 69% HP left on average | |
| 11 | steelMetal Claw steelBehemoth BladefightingClose Combat | 3.748 | 100% | 8.0 s 0.5 charged | 73% HP left on average | |
| 12 | darkSucker Punch fightingDynamic PunchfightingBrick Break | 3.268 | 67% | 7.0 s 0.9 charged | 48% HP left on average | |
| 13 | fightingCounter fightingDynamic PunchwaterAqua Jet | 3.240 | 100% | 7.5 s 1.4 charged | 58% HP left on average | |
| 14 | poisonPoison Jab fightingSuperpowerbugLunge | 3.223 | 100% | 6.5 s 1.2 charged | 59% HP left on average | |
| 15 | fireEmber fireBlast BurnfireHeat Wave | 3.174 | 100% | 5.5 s 1.1 charged | 65% HP left on average | |
| 16 | psychicPsywave steelHeavy SlamnormalHyper Beam | 3.141 | 100% | 7.1 s 1.2 charged | 67% HP left on average | |
| 17 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.107 | 100% | 7.5 s 1.1 charged | 55% HP left on average | |
| 18 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.010 | 100% | 6.5 s 1.2 charged | 52% HP left on average | |
| 19 | fightingLow Kick fightingSuperpowernormalStomp | 2.999 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 20 | flyingPeck fireFlamethrowerrockAncient Power | 2.989 | 100% | 7.5 s 1.1 charged | 58% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.