Shadow Froslass counters
iceghostIce-type Female Grunt ยท slot 2Grunt
CP
4,385
Attack
317.7
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Triple Axel
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.375 | 100% | 4.5 s 1.0 charged | 84% HP left on average | |
| 2 | steelMetal Sound darkDark PulsedarkFoul Play | 5.000 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 3 | fireEmber fireHeat WavedarkCrunch | 3.889 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 4 | ghostHex fireBlast BurnghostShadow Ball | 3.673 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 5 | ghostShadow Claw steelSunsteel StrikedarkDark Pulse | 3.651 | 100% | 6.5 s 2.0 charged | 73% HP left on average | |
| 6 | icePowder Snow steelHeavy SlamiceAvalanche | 3.616 | 100% | 7.5 s 2.0 charged | 72% HP left on average | |
| 7 | ghostShadow Claw waterAqua JetwaterLiquidation | 3.575 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 8 | ghostHex ghostShadow BallwaterSurf | 3.571 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 9 | waterWaterfall waterAqua JetfightingClose Combat | 3.571 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 10 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.465 | 100% | 6.5 s 2.0 charged | 71% HP left on average | |
| 11 | bugFury Cutter steelMagnet BombbugX-Scissor | 3.450 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 12 | fireEmber fireBlast BurnfireHeat Wave | 3.418 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 13 | steelBullet Punch steelIron HeaddarkNight Slash | 3.400 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 14 | waterWaterfall waterSurfwaterAqua Tail | 3.380 | 100% | 8.5 s 2.0 charged | 70% HP left on average | |
| 15 | waterWater Gun rockAncient PowerwaterHydro Pump | 3.365 | 100% | 8.5 s 2.0 charged | 70% HP left on average | |
| 16 | steelMetal Claw steelBehemoth BladefairyPlay Rough | 3.356 | 100% | 8.5 s 2.0 charged | 70% HP left on average | |
| 17 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 3.351 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 18 | ghostShadow Claw waterAqua JetwaterLiquidation | 3.326 | 100% | 6.5 s 2.0 charged | 70% HP left on average | |
| 19 | ghostShadow Claw darkCrunchwaterHydro Cannon | 3.163 | 100% | 6.5 s 2.0 charged | 68% HP left on average | |
| 20 | fairyFairy Wind steelGigaton HammersteelFlash Cannon | 3.163 | 100% | 7.5 s 2.0 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.