Shadow Froslass counters
iceghostIce-type Female Grunt ยท slot 2Grunt
CP
4,385
Attack
317.7
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Hex / Shadow Ball
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch fireFire PunchgroundHigh Horsepower | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 2 | ghostLick darkNight SlashpoisonGunk Shot | 9.765 | 100% | 6.5 s 2.0 charged | 90% HP left on average | |
| 3 | ghostLick darkNight SlashpoisonGunk Shot | 9.765 | 100% | 7.5 s 2.0 charged | 90% HP left on average | |
| 4 | psychicPsywave steelHeavy SlamgroundEarthquake | 8.690 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 5 | rockSmack Down fireFire PunchgroundHigh Horsepower | 8.520 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 6 | psychicPsywave steelHeavy SlamgroundEarthquake | 7.636 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 7 | rockRollout ghostShadow BallgrassSolar Beam | 7.520 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 8 | ghostShadow Claw fightingSuperpowerfightingDrain Punch | 7.444 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 9 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.286 | 100% | 4.5 s 1.0 charged | 86% HP left on average | |
| 10 | rockRollout rockRock SlidegroundDrill Run | 7.138 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 11 | darkBite darkCrunchnormalHyper Beam | 6.810 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 12 | darkBite rockStone EdgedarkBrutal Swing | 6.481 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 13 | steelMetal Sound darkDark PulsedarkFoul Play | 6.481 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 14 | groundMud-Slap darkCrunchgroundEarthquake | 6.241 | 100% | 7.5 s 2.0 charged | 84% HP left on average | |
| 15 | ghostLick darkCrunchelectricWild Charge | 6.200 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 16 | darkBite darkDark PulsedarkBrutal Swing | 6.111 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 17 | ghostShadow Claw fairyPlay RoughgrassTrailblaze | 5.586 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 18 | fightingDouble Kick darkPaybackelectricWild Charge | 5.560 | 100% | 7.5 s 2.0 charged | 82% HP left on average | |
| 19 | darkBite darkDark PulsegrassPower Whip | 5.485 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 20 | ghostAstonish fireFire BlastdarkCrunch | 5.455 | 100% | 7.5 s 2.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.