Shadow Spheal counters
icewaterIce-type Female Grunt ยท slot 1Grunt
CP
2,068
Attack
188.1
x1.2 Shadow
Defense
106.9
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Rock Smash / Aurora Beam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatrockRock Slide | 10.000 | 100% | 5.0 s 0.0 charged | 93% HP left on average | |
| 2 | fightingCounter fightingClose CombatghostShadow Ball | 10.000 | 100% | 5.0 s 0.0 charged | 92% HP left on average | |
| 3 | fightingCounter fightingClose CombatghostShadow Ball | 10.000 | 100% | 6.0 s 0.0 charged | 91% HP left on average | |
| 4 | fairyFairy Wind fireOverheatpoisonSludge | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 5 | poisonAcid psychicPsyshockpsychicFuture Sight | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 6 | flyingPeck fightingAura SphererockAncient Power | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 7 | ghostShadow Claw grassSeed BombghostShadow Ball | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 8 | fireIncinerate grassSeed BombghostPoltergeist | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 9 | fireIncinerate grassSeed BombghostPoltergeist | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 10 | fireEmber electricWild ChargefireOverheat | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 11 | ghostHex ghostShadow BallfireMystical Fire | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average | |
| 12 | dragonDragon Breath ghostShadow ForcerockAncient Power | 10.000 | 100% | 6.5 s 1.0 charged | 94% HP left on average | |
| 13 | dragonDragon Breath ghostShadow ForcerockAncient Power | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average | |
| 14 | ghostHex ghostShadow BallwaterSurf | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 15 | psychicConfusion psychicPsyshockbugBug Buzz | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 16 | ghostHex ghostShadow BallfireMystical Fire | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 17 | ghostHex fireBlast BurnghostShadow Ball | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 18 | dragonDragon Tail flyingAeroblast++flyingFly | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average | |
| 19 | dragonDragon Tail flyingAeroblast++flyingFly | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average | |
| 20 | ghostShadow Claw fightingFocus BlastghostShadow Ball | 10.000 | 100% | 7.5 s 1.0 charged | 90% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.