Shadow Seel counters
waterIce-type Female Grunt ยท slot 1Grunt
CP
2,088
Attack
170.6
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
107
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Lick / Icy Wind
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 10.000 | 100% | 6.0 s 0.0 charged | 92% HP left on average | |
| 2 | fightingLow Kick fightingSuperpowerdarkPayback | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowerdarkPayback | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 4 | normalScratch electricThunder PunchgrassTrailblaze | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 5 | normalScratch electricThunder PunchgrassTrailblaze | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 6 | psychicPsywave fightingSuperpowernormalSkull Bash | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 7 | psychicPsywave fightingSuperpowernormalSkull Bash | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 8 | darkSucker Punch electricThunderelectricThunder Punch | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 9 | fightingCounter normalHyper BeamdarkNight Slash | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average | |
| 10 | normalQuick Attack normalHyper BeamnormalHyper Fang | 10.000 | 100% | 7.5 s 1.0 charged | 91% HP left on average | |
| 11 | rockRollout electricThunderboltnormalBody Slam | 10.000 | 100% | 8.0 s 2.0 charged | 91% HP left on average | |
| 12 | fightingCounter normalHyper BeamdarkNight Slash | 10.000 | 100% | 9.0 s 2.0 charged | 91% HP left on average | |
| 13 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 9.889 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 14 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 9.889 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 15 | normalTackle grassTrailblazegroundEarthquake | 9.625 | 100% | 8.0 s 2.0 charged | 90% HP left on average | |
| 16 | fightingLow Kick darkDark PulsedarkFoul Play | 9.450 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 17 | fightingLow Kick electricThunder PunchnormalHyper Beam | 9.333 | 100% | 8.0 s 1.0 charged | 89% HP left on average | |
| 18 | ghostAstonish normalBody SlamgroundDrill Run | 9.292 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 19 | fightingKarate Chop fightingClose CombatdarkNight Slash | 9.100 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 20 | grassBullet Seed grassTrailblazenormalBody Slam | 9.042 | 100% | 6.5 s 1.0 charged | 89% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.