Shadow Seel counters
waterIce-type Female Grunt ยท slot 1Grunt
CP
2,088
Attack
170.6
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Lick / Icy Wind
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerdarkPayback | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 2 | fightingLow Kick fightingSuperpowerdarkPayback | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | normalScratch electricThunder PunchgrassTrailblaze | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 4 | normalScratch electricThunder PunchgrassTrailblaze | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 5 | psychicPsywave fightingSuperpowernormalSkull Bash | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 6 | psychicPsywave fightingSuperpowernormalSkull Bash | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 7 | normalQuick Attack normalHyper BeamnormalHyper Fang | 10.000 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 8 | fightingCounter normalHyper BeamdarkNight Slash | 10.000 | 100% | 8.0 s 1.0 charged | 91% HP left on average | |
| 9 | dragonDragon Tail dragonDragon ClawdarkCrunch | 9.222 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 10 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 9.167 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 11 | fightingLow Kick darkDark PulsedarkFoul Play | 8.750 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 12 | fightingCounter normalHyper BeamdarkNight Slash | 8.737 | 100% | 10.5 s 2.0 charged | 89% HP left on average | |
| 13 | ghostAstonish normalBody SlamgroundDrill Run | 8.625 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 14 | normalHidden Power electricThundernormalCrush Grip | 8.190 | 100% | 11.5 s 2.0 charged | 88% HP left on average | |
| 15 | grassVine Whip grassPower WhipgrassEnergy Ball | 7.542 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 16 | darkBite darkDark PulsepoisonGunk Shot | 7.542 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 17 | normalScratch normalBody SlamrockRock Slide | 7.450 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 18 | flyingPeck flyingBeak BlastflyingDrill Peck | 7.450 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 19 | flyingPeck flyingBeak BlastflyingDrill Peck | 7.450 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 20 | normalQuick Attack normalHyper BeamnormalHyper Fang | 7.150 | 100% | 11.0 s 2.0 charged | 86% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.