Shadow Hippowdon counters
groundGround-type Male Grunt ยท slot 3Grunt
CP
6,630
Attack
369.1
x1.2 Shadow
Defense
210.7
x0.83 Shadow
HP
153
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 30 (averaged)Fire Fang / EarthquakeBite / EarthquakeThunder Fang / EarthquakeIce Fang / EarthquakeSand Attack / EarthquakeFire Fang / Stone EdgeBite / Stone EdgeThunder Fang / Stone EdgeIce Fang / Stone EdgeSand Attack / Stone EdgeFire Fang / Body SlamBite / Body SlamThunder Fang / Body SlamIce Fang / Body SlamSand Attack / Body SlamFire Fang / Earth PowerBite / Earth PowerThunder Fang / Earth PowerIce Fang / Earth PowerSand Attack / Earth PowerFire Fang / Weather Ball (Rock)Bite / Weather Ball (Rock)Thunder Fang / Weather Ball (Rock)Ice Fang / Weather Ball (Rock)Sand Attack / Weather Ball (Rock)Fire Fang / Scorching SandsBite / Scorching SandsThunder Fang / Scorching SandsIce Fang / Scorching SandsSand Attack / Scorching Sands
Best counters against Ice Fang / Body Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.229 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 2 | waterWaterfall waterAqua JetfightingClose Combat | 2.652 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 3 | waterWaterfall waterHydro CannonwaterSparkling Aria | 2.483 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 4 | waterWaterfall waterAqua JetwaterLiquidation | 2.383 | 100% | 6.5 s 1.0 charged | 58% HP left on average | |
| 5 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.153 | 100% | 6.5 s 1.0 charged | 54% HP left on average | |
| 6 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.012 | 100% | 6.5 s 1.0 charged | 50% HP left on average | |
| 7 | waterWater Gun waterHydro CannonwaterSnipe Shot | 1.744 | 100% | 6.5 s 1.0 charged | 43% HP left on average | |
| 8 | waterWaterfall waterAqua JetwaterWater Pulse | 1.722 | 100% | 6.5 s 1.0 charged | 42% HP left on average | |
| 9 | icePowder Snow iceAvalancheiceIcicle Spear | 1.567 | 100% | 5.5 s 1.0 charged | 36% HP left on average | |
| 10 | icePowder Snow iceAvalancheiceIcicle Spear | 1.567 | 100% | 6.5 s 1.0 charged | 36% HP left on average | |
| 11 | waterBubble waterHydro CannonwaterHydro Pump | 1.544 | 100% | 6.5 s 1.0 charged | 35% HP left on average | |
| 12 | waterWaterfall waterAqua JetfightingClose Combat | 1.488 | 100% | 6.5 s 1.0 charged | 33% HP left on average | |
| 13 | waterWaterfall waterHydro PumpwaterAqua Tail | 1.482 | 100% | 6.5 s 1.0 charged | 33% HP left on average | |
| 14 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.480 | 100% | 8.5 s 2.0 charged | 32% HP left on average | |
| 15 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.269 | 100% | 8.5 s 2.0 charged | 21% HP left on average | |
| 16 | icePowder Snow iceIcy WinddarkCrunch | 1.261 | 100% | 12.0 s 2.0 charged | 21% HP left on average | |
| 17 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 1.252 | 100% | 7.5 s 1.0 charged | 20% HP left on average | |
| 18 | ghostAstonish ghostShadow BallfightingFocus Blast | 1.206 | 100% | 12.0 s 2.0 charged | 17% HP left on average | |
| 19 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.202 | 100% | 8.5 s 2.0 charged | 17% HP left on average | |
| 20 | fireFire Spin fireFire BlaststeelIron Head | 1.190 | 100% | 13.0 s 2.0 charged | 16% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.