Shadow Hippowdon counters
groundGround-type Male Grunt · slot 3Grunt
CP
6,630
Attack
369.1
x1.2 Shadow
Defense
210.7
x0.83 Shadow
HP
153
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 30 (averaged)Fire Fang / EarthquakeBite / EarthquakeThunder Fang / EarthquakeIce Fang / EarthquakeSand Attack / EarthquakeFire Fang / Stone EdgeBite / Stone EdgeThunder Fang / Stone EdgeIce Fang / Stone EdgeSand Attack / Stone EdgeFire Fang / Body SlamBite / Body SlamThunder Fang / Body SlamIce Fang / Body SlamSand Attack / Body SlamFire Fang / Earth PowerBite / Earth PowerThunder Fang / Earth PowerIce Fang / Earth PowerSand Attack / Earth PowerFire Fang / Weather Ball (Rock)Bite / Weather Ball (Rock)Thunder Fang / Weather Ball (Rock)Ice Fang / Weather Ball (Rock)Sand Attack / Weather Ball (Rock)Fire Fang / Scorching SandsBite / Scorching SandsThunder Fang / Scorching SandsIce Fang / Scorching SandsSand Attack / Scorching Sands
Best counters against Fire Fang / Weather Ball (Rock)
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail groundEarthquakedragonOutrage | 1.225 | 100% | 10.0 s 2.0 charged | 18% HP left on average | |
| 2 | waterWaterfall waterAqua JetfightingClose Combat | 1.224 | 100% | 6.5 s 2.0 charged | 18% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakedragonOutrage | 1.135 | 100% | 17.5 s 4.0 charged | 12% HP left on average | |
| 4 | groundMud-Slap waterSurfgroundEarthquake | 1.135 | 100% | 8.5 s 2.0 charged | 12% HP left on average | |
| 5 | waterWater Gun waterHydro CannonwaterSurf | 1.129 | 100% | 9.0 s 2.0 charged | 11% HP left on average | |
| 6 | groundMud-Slap waterSurfgroundEarthquake | 1.128 | 100% | 11.5 s 2.0 charged | 11% HP left on average | |
| 7 | waterWater Gun waterHydro PumpwaterScald | 1.101 | 100% | 9.5 s 2.0 charged | 9% HP left on average | |
| 8 | dragonDragon Tail groundEarthquakedragonOutrage | 1.088 | 100% | 8.5 s 2.0 charged | 8% HP left on average | |
| 9 | dragonDragon Tail grassSolar BeamgroundPrecipice Blades | 1.053 | 100% | 8.5 s 2.0 charged | 5% HP left on average | |
| 10 | waterWater Gun grassPower WhipdragonDraco Meteor | 1.038 | 100% | 9.5 s 2.0 charged | 4% HP left on average | |
| 11 | waterWater Gun waterHydro CannonwaterSurf | 1.017 | 100% | 8.0 s 2.0 charged | 2% HP left on average | |
| 12 | dragonDragon Breath waterHydro PumpdragonDraco Meteor | 1.007 | 100% | 9.5 s 2.0 charged | 1% HP left on average | |
| 13 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.007 | 100% | 8.5 s 2.0 charged | 1% HP left on average | |
| 14 | fightingLow Kick waterAqua JetwaterHydro Pump | 1.006 | 100% | 10.0 s 2.0 charged | 1% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.006 | 100% | 11.0 s 3.0 charged | 1% HP left on average | |
| 16 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 1.000 | 0% | 11.5 s 2.0 charged | 0% HP left on average | |
| 17 | waterWaterfall waterHydro PumpwaterSurf | 0.993 | 0% | 12.0 s 2.0 charged | 0% HP left on average | |
| 18 | dragonDragon Tail ghostShadow ForceghostShadow Ball | 0.980 | 0% | 12.5 s 2.0 charged | 0% HP left on average | |
| 19 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 0.954 | 0% | 7.0 s 2.0 charged | 0% HP left on average | |
| 20 | dragonDragon Tail dragonClanging ScalesnormalBoomburst | 0.954 | 0% | 12.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.