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PoGoBud
Raid Hour · YveltalNext · 1d 0h

Shadow Hippowdon counters

groundGround-type Male Grunt · slot 3Grunt
CP
6,630
Attack
369.1
x1.2 Shadow
Defense
210.7
x0.83 Shadow
HP
153

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Fire Fang / Stone Edge

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Hippowdon
#PokemonMovesPowerWinsTimeResult
1
Volcanion
fireIncinerate
waterHydro PumpwaterScald
3.548
100%8.0 s
1.0 charged
72% HP left on average
2
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
3.041
100%7.5 s
1.0 charged
67% HP left on average
3
Ho-Oh
fireIncinerate
grassSolar BeamflyingBrave Bird
2.982
100%8.0 s
1.0 charged
66% HP left on average
4
Shadow Carracosta
waterWater Gun
waterSurfwaterLiquidation
2.878
100%8.0 s
1.0 charged
65% HP left on average
5
Palkia
dragonDragon Tail
waterHydro PumpdragonDraco Meteor
2.759
100%9.5 s
1.0 charged
64% HP left on average
6
Palkia (Origin)
dragonDragon Tail
waterHydro PumpdragonDraco Meteor
2.759
100%9.5 s
1.0 charged
64% HP left on average
7
Tatsugiri
waterWater Gun
waterHydro PumpwaterSurf
2.735
100%8.0 s
1.0 charged
63% HP left on average
8
Urshifu (Rapid Strike)
waterWaterfall
waterAqua JetfightingClose Combat
2.652
100%6.5 s
1.0 charged
62% HP left on average
9
Kingdra
waterWaterfall
waterHydro PumpwaterSurf
2.648
100%10.0 s
1.0 charged
62% HP left on average
10
Carracosta
waterWater Gun
waterSurfwaterLiquidation
2.611
100%10.0 s
1.0 charged
62% HP left on average
11
Shadow Kabutops
waterWaterfall
waterAqua JetwaterWater Pulse
2.583
100%6.5 s
1.0 charged
61% HP left on average
12
Barbaracle
waterWater Gun
grassGrass KnotwaterRazor Shell
2.574
100%10.0 s
1.0 charged
61% HP left on average
13
Shadow Kingdra
waterWaterfall
waterHydro PumpwaterSurf
2.554
100%8.0 s
1.0 charged
61% HP left on average
14
Kyogre
waterWaterfall
waterOrigin PulsewaterSurf
2.540
100%8.0 s
1.0 charged
61% HP left on average
15
Goodra
waterWater Gun
grassPower WhipdragonDraco Meteor
2.531
100%9.0 s
1.0 charged
60% HP left on average
16
Kabutops
waterWaterfall
waterAqua JetwaterWater Pulse
2.531
100%8.0 s
1.0 charged
60% HP left on average
17
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
2.483
100%6.5 s
1.0 charged
60% HP left on average
18
Shadow Ho-Oh
fireIncinerate
grassSolar BeamflyingBrave Bird
2.386
100%8.0 s
1.0 charged
58% HP left on average
19
Latios
dragonDragon Breath
grassSolar BeampsychicLuster Purge
2.365
100%8.0 s
1.0 charged
58% HP left on average
20
Shadow Gyarados
waterWaterfall
waterHydro PumpwaterAqua Tail
2.347
100%6.5 s
1.0 charged
57% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.