Shadow Golurk counters
groundghostGround-type Male Grunt ยท slot 3Grunt
CP
6,114
Attack
404.0
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
132
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch darkPaybackflyingFly | 3.273 | 100% | 7.5 s 1.3 charged | 68% HP left on average | |
| 2 | darkSucker Punch darkDark PulseflyingHurricane | 3.153 | 100% | 7.5 s 1.3 charged | 66% HP left on average | |
| 3 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.735 | 100% | 6.5 s 1.3 charged | 63% HP left on average | |
| 4 | psychicPsywave groundEarthquakedragonOutrage | 2.590 | 100% | 9.4 s 1.8 charged | 55% HP left on average | |
| 5 | grassMagical Leaf grassEnergy BallgrassSeed Bomb | 2.541 | 100% | 6.5 s 1.3 charged | 59% HP left on average | |
| 6 | normalScratch iceIce PunchgrassTrailblaze | 2.527 | 100% | 7.1 s 1.3 charged | 53% HP left on average | |
| 7 | flyingPeck flyingBeak BlastflyingDrill Peck | 2.484 | 100% | 7.5 s 1.3 charged | 60% HP left on average | |
| 8 | normalScratch iceIce PunchgroundHigh Horsepower | 2.425 | 100% | 8.5 s 1.8 charged | 50% HP left on average | |
| 9 | ghostLick darkNight SlashnormalHyper Beam | 2.418 | 63% | 8.4 s 1.8 charged | 37% HP left on average | |
| 10 | darkBite darkBrutal SwingdarkCrunch | 2.332 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 2.323 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 12 | psychicPsywave groundEarthquakedragonOutrage | 2.317 | 100% | 8.1 s 1.8 charged | 47% HP left on average | |
| 13 | steelMetal Sound darkDark PulsedarkFoul Play | 2.315 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 14 | ghostLick darkNight SlashnormalHyper Beam | 2.195 | 50% | 9.9 s 1.4 charged | 35% HP left on average | |
| 15 | flyingGust flyingBrave BirdflyingHurricane | 2.091 | 100% | 8.9 s 1.8 charged | 52% HP left on average | |
| 16 | ghostLick grassSolar BeamghostShadow Ball | 2.053 | 100% | 9.4 s 1.8 charged | 42% HP left on average | |
| 17 | darkBite darkDark PulsedarkBrutal Swing | 2.004 | 100% | 5.0 s 1.0 charged | 48% HP left on average | |
| 18 | darkBite darkBrutal SwingdarkCrunch | 1.972 | 100% | 5.0 s 1.0 charged | 39% HP left on average | |
| 19 | darkSucker Punch grassGrass KnotdarkDark Pulse | 1.829 | 100% | 7.5 s 1.3 charged | 35% HP left on average | |
| 20 | ghostShadow Claw grassTrailblazefairyPlay Rough | 1.822 | 100% | 6.5 s 1.3 charged | 36% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.