Shadow Golurk counters
groundghostGround-type Male Grunt ยท slot 3Grunt
CP
6,114
Attack
404.0
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
132
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Mud-Slap / Earth Power
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | icePowder Snow iceBlizzardiceIce Beam | 4.500 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 2 | darkBite waterHydro PumpwaterAqua Tail | 4.024 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 3 | darkSucker Punch darkDark PulseflyingHurricane | 3.958 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 4 | icePowder Snow iceBlizzardiceIcy Wind | 3.682 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 5 | fightingLow Kick flyingBrave BirdflyingFly | 3.682 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 6 | waterWaterfall waterHydro PumpwaterAqua Tail | 3.521 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 7 | dragonDragon Tail flyingDragon AscentdragonOutrage | 3.192 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 8 | ghostShadow Claw waterAqua JetwaterLiquidation | 3.178 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 9 | flyingWing Attack flyingAcrobaticsdarkNight Slash | 2.979 | 100% | 7.5 s 1.0 charged | 66% HP left on average | |
| 10 | groundMud Shot groundEarth PowerdragonOutrage | 2.857 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 11 | darkBite grassGrass KnotdarkDark Pulse | 2.846 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 12 | darkSucker Punch darkPaybackflyingFly | 2.833 | 100% | 7.5 s 1.0 charged | 65% HP left on average | |
| 13 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.828 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 14 | grassMagical Leaf grassLeaf StormgrassSeed Bomb | 2.734 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 15 | flyingPeck flyingBrave BirdflyingAerial Ace | 2.714 | 100% | 7.5 s 1.0 charged | 63% HP left on average | |
| 16 | flyingPeck flyingBeak BlastflyingDrill Peck | 2.661 | 100% | 7.5 s 1.0 charged | 62% HP left on average | |
| 17 | ghostShadow Claw waterAqua JetwaterLiquidation | 2.648 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 18 | darkBite grassGrass KnotdarkDark Pulse | 2.467 | 100% | 6.5 s 1.0 charged | 59% HP left on average | |
| 19 | grassVine Whip grassSolar BeamgrassPower Whip | 2.431 | 100% | 7.5 s 1.0 charged | 59% HP left on average | |
| 20 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 2.353 | 100% | 6.5 s 1.0 charged | 57% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.