Shadow Golurk counters
groundghostGround-type Male Grunt ยท slot 3Grunt
CP
6,114
Attack
404.0
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
132
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Astonish / Shadow Punch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 3.241 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 2.778 | 100% | 5.0 s 1.0 charged | 64% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 2.750 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 2.391 | 100% | 5.0 s 1.0 charged | 58% HP left on average | |
| 5 | ghostLick darkNight SlashnormalHyper Beam | 2.184 | 100% | 8.5 s 2.0 charged | 54% HP left on average | |
| 6 | ghostLick darkNight SlashnormalHyper Beam | 2.024 | 100% | 10.5 s 2.0 charged | 51% HP left on average | |
| 7 | icePowder Snow iceAvalancheiceIcicle Spear | 1.956 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 8 | normalScratch iceIce PunchgroundHigh Horsepower | 1.954 | 100% | 8.5 s 2.0 charged | 49% HP left on average | |
| 9 | psychicPsywave groundEarthquakedragonOutrage | 1.924 | 100% | 9.5 s 2.0 charged | 48% HP left on average | |
| 10 | fireIncinerate darkFoul PlaydarkCrunch | 1.907 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 11 | dragonDragon Breath iceBlizzardiceGlaciate | 1.863 | 100% | 5.5 s 1.0 charged | 46% HP left on average | |
| 12 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 1.840 | 100% | 5.0 s 1.0 charged | 46% HP left on average | |
| 13 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 1.840 | 100% | 5.0 s 1.0 charged | 46% HP left on average | |
| 14 | psychicPsywave groundEarthquakedragonOutrage | 1.839 | 100% | 8.5 s 2.0 charged | 46% HP left on average | |
| 15 | fightingLow Kick waterAqua JetwaterHydro Pump | 1.811 | 100% | 5.5 s 1.0 charged | 45% HP left on average | |
| 16 | normalScratch iceIce PunchgrassTrailblaze | 1.664 | 100% | 7.5 s 2.0 charged | 40% HP left on average | |
| 17 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 1.619 | 100% | 5.5 s 1.0 charged | 38% HP left on average | |
| 18 | icePowder Snow iceAvalancheiceIcicle Spear | 1.607 | 100% | 5.5 s 1.0 charged | 38% HP left on average | |
| 19 | fireIncinerate darkFoul PlaydarkCrunch | 1.589 | 100% | 5.5 s 1.0 charged | 37% HP left on average | |
| 20 | ghostLick grassSolar BeamghostShadow Ball | 1.541 | 100% | 9.5 s 2.0 charged | 35% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.