Shadow Golurk counters
groundghostGround-type Male Grunt ยท slot 3Grunt
CP
6,114
Attack
404.0
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
132
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Astonish / Dynamic Punch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch iceIce PunchgrassTrailblaze | 3.550 | 100% | 7.0 s 1.0 charged | 72% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 3.241 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 3 | steelMetal Sound darkDark PulsedarkFoul Play | 3.241 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 2.778 | 100% | 5.0 s 1.0 charged | 64% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 2.750 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 6 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.662 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 7 | darkSucker Punch grassGrass KnotdarkDark Pulse | 2.554 | 100% | 7.5 s 1.0 charged | 61% HP left on average | |
| 8 | ghostShadow Claw grassTrailblazefairyPlay Rough | 2.531 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 9 | darkBite darkDark PulsedarkBrutal Swing | 2.391 | 100% | 5.0 s 1.0 charged | 58% HP left on average | |
| 10 | darkSucker Punch darkDark PulseflyingHurricane | 2.375 | 100% | 7.5 s 1.0 charged | 58% HP left on average | |
| 11 | flyingPeck flyingBeak BlastflyingDrill Peck | 2.328 | 100% | 7.5 s 1.0 charged | 57% HP left on average | |
| 12 | darkBite darkDark PulsedarkFoul Play | 2.167 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 13 | darkBite darkDark PulsedarkBrutal Swing | 2.155 | 100% | 6.5 s 1.0 charged | 54% HP left on average | |
| 14 | ghostShadow Claw grassTrailblazefairyPlay Rough | 2.132 | 100% | 6.5 s 1.0 charged | 53% HP left on average | |
| 15 | darkSucker Punch darkPaybackfightingClose Combat | 2.083 | 100% | 7.5 s 1.0 charged | 52% HP left on average | |
| 16 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.961 | 100% | 7.5 s 1.0 charged | 49% HP left on average | |
| 17 | icePowder Snow iceAvalancheiceIcicle Spear | 1.956 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 18 | fireIncinerate darkFoul PlaydarkCrunch | 1.907 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 19 | dragonDragon Breath iceBlizzardiceGlaciate | 1.863 | 100% | 5.5 s 1.0 charged | 46% HP left on average | |
| 20 | poisonPoison Sting darkDark PulseghostShadow Ball | 1.845 | 100% | 6.5 s 1.0 charged | 46% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.