Shadow Vibrava counters
grounddragonGround-type Male Grunt ยท slot 2Grunt
CP
2,617
Attack
253.9
x1.2 Shadow
Defense
116.2
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Mud Shot / Sand TombDragon Breath / Sand TombSand Attack / Sand TombMud Shot / BulldozeDragon Breath / BulldozeSand Attack / BulldozeMud Shot / Bug BuzzDragon Breath / Bug BuzzSand Attack / Bug BuzzMud Shot / Scorching SandsDragon Breath / Scorching SandsSand Attack / Scorching Sands
Best counters against Dragon Breath / Scorching Sands
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 10.000 | 100% | 8.0 s 2.0 charged | 91% HP left on average | |
| 2 | iceIce Fang fairyMoonblastfightingClose Combat | 9.438 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 3 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 8.500 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 4 | fairyGeomancy fairyMoonblastfightingClose Combat | 7.917 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 5 | flyingPeck fairyDazzling GleamfightingAura Sphere | 7.750 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 6 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 7.350 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 7 | fairyFairy Wind fairyMoonblastflyingFly | 7.050 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 8 | fairyCharm fairyMoonblastfairyDazzling Gleam | 7.042 | 100% | 6.0 s 0.0 charged | 86% HP left on average | |
| 9 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 10 | fairyCharm fairyMoonblastfairyDisarming Voice | 6.208 | 100% | 6.0 s 0.0 charged | 84% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.037 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 12 | fairyFairy Wind fairyPlay RoughdarkBrutal Swing | 5.909 | 100% | 6.0 s 1.0 charged | 83% HP left on average | |
| 13 | fairyFairy Wind fairyPlay RoughsteelGigaton Hammer | 5.741 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 14 | grassBullet Seed fairyDazzling GleamfairyNature's Madness | 5.667 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 15 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 5.667 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 16 | fairyCharm iceTriple AxelfairyDazzling Gleam | 5.583 | 100% | 6.0 s 0.0 charged | 82% HP left on average | |
| 17 | iceIce Fang fairyPlay RoughsteelIron Head | 5.550 | 100% | 5.0 s 0.0 charged | 82% HP left on average | |
| 18 | fairyFairy Wind fairyPlay RoughnormalVice Grip | 5.550 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 19 | iceIce Fang iceAvalancheiceIcy Wind | 5.281 | 100% | 4.0 s 0.0 charged | 81% HP left on average | |
| 20 | fairyFairy Wind fairyMoonblastgrassGrass Knot | 5.167 | 100% | 6.5 s 1.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.